Pardon the ignorance but is there a way to sow the damage you do on a unit?
I'm pretty sure it has something to do with a damage detection system right so can anyone recommend me such a system, preferably one that already shows how much damage you do? Thanks.
Just do this, heres a trigger from my map to show damage.
Trigger:
DamageText
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
Actions
Set TempPoint = (Position of GDD_DamagedUnit)
Floating Text - Create floating text that reads (String((Integer(GDD_Damage)))) at (Position of GDD_DamagedUnit) with Z offset 60.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Custom script: call RemoveLocation(udg_TempPoint)
Floating Text - Hide (Last created floating text) for (All players)
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90.00 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Show (Last created floating text) for (Player group((Owner of GDD_DamageSource)))
Floating Text - Show (Last created floating text) for (Player group((Owner of GDD_DamagedUnit)))
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.