Ball enters in the range of Ball ?
That would be a infinite loop of events (= crash) or a event that would never happen....
@Medeam
Tried out your map... Will tweak it A LOT but it gave me some ideas of something's that can work...
Thanks =)
Will post here any updts.
@Update
Ok, i got this so far:
Trigger:
Arena
Events
Map initialization
Conditions
Actions
For each (Integer A) from 0 to 11, do (Actions)
Loop - Actions
Unit - Create 1 WALL for Neutral Passive at ((Center of Arena <gen>) offset by ((-704.00 + (128.00 x (Real((Integer A))))), 704.00)) facing 270.00 degrees
Set WallType = (Unit-type of (Last created unit))
Unit - Create 1 WALL for Neutral Passive at ((Center of Arena <gen>) offset by ((-704.00 + (128.00 x (Real((Integer A))))), -704.00)) facing 270.00 degrees
Set WallType = (Unit-type of (Last created unit))
Unit - Create 1 WALL for Neutral Passive at ((Center of Arena <gen>) offset by (704.00, (-704.00 + (128.00 + (Real((Integer A))))))) facing 270.00 degrees
Set WallType = (Unit-type of (Last created unit))
Unit - Create 1 WALL for Neutral Passive at ((Center of Arena <gen>) offset by (-704.00, (-704.00 + (128.00 + (Real((Integer A))))))) facing 270.00 degrees
Set WallType = (Unit-type of (Last created unit))
Unit Group - Pick every unit in (Units of type WallType) and do (Actions)
Loop - Actions
Trigger - Add to Ball kickback <gen> the event (Unit - A unit comes within 128.00 of (Picked unit))
This creates a "Dummy Locust" at each point of a pre-existing wall, and makes them WallType unit-type.
Then, I make a Event for this trigger:
Trigger:
Ball kickback
Events
Conditions
(Triggering unit) Equal to Ball
Actions
Set EnterAngle = (Facing of (Triggering unit))
Set ExitAngle = (90.00 - EnterAngle)
Unit - Order (Triggering unit) to Stop
I put "Order unit to Stop" to avoid the ball going any further from the wall (didn't try the kickback effect just yet...)
But, for some reason, that isn't working... Ideas?
@Kaerf
Interesting. Shall try right away.
Post results 2morrow or some time soon.
Doesn't work.
When you select "A unit comes within *range* of <Unit>*, this <Unit> must be selected in the map or be preset.
I have no idea how to preset with GUI.
I had an idea for the "single ball" thing that may work...
I was going to make a multi-creation trigger for the ball, thus being something like this:
1 - Ball is created in the center of the map.
2 - A Hero passes near the ball and "acquires it".
3 - Acquiring the ball = the ball is removed from the game and hero who got the ball recieves the buff "Has the Ball".
4 - Heroes have a skill (Shoot!) that can only works if the hero have the ball (thus, if activated when the hero doesn't have the ball, it does nothing).
5 - If heroes activate the Shoot!, it creates a ball right in front of him and he shoots the ball in the direction he is facing.
6 - If the ball comes close to another Hero, we go back to step 2 again.
That would require that a new ball was created every time a hero would shoot it.
But I'll try "hiding" the ball, and, when a player shoots, it'll "unhide the ball" and "move it to front of the shooter".
But this will take some time, and I have none for some while. Sometime soon, I'll post the results.
I'm at a lost... I'm posting my map and hoping that someone can tell me how to fix this...
I'm trying 3 things:
1 - When the ball is on the field and a unit approaches it (being the unit a hero), the ball "disappears" and the player recieves a buff. (already accomplished)
2 - When the player has the buff and uses it's Shoot ability, the ball is launched from him towards the direction he pointed the ability and it loses speed the further it travels (the decaying speed I have accomplished but something about the Shooting isn't quite right. Doesn't work all the time)
3 - When the ball collides against a WALL unit, it is teleported back to the center of the field. (I was hoping to make a bounce-back effect, but I'll do that later).
Event - A unit enters (entire map)
Conditions - Unit type of entering unit equal to Ball
Actions - Add Event to trigger (Unit becomes within 100 of (entering unit))
Doesn't work.
When you select "A unit comes within *range* of <Unit>*, this <Unit> must be selected in the map or be preset.
I have no idea how to preset with GUI.
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart