Spell Four Arcs

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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180
So then heres another nice eye candy handed up..thus this spell might be useful :cool:

Four Arcs (i know i should use a proper name but i cant find other name)
Creates multiple illusion of self to confuse the enemy and escape for the moment.
Cooldown: level of ability + 27 sec
Damage: level of ability x 5 for each 0.01 sec to incoming units.



View attachment Four arcs.w3x

I might want to change the title name...any mod could help?
 

elmstfreddie

The Finglonger
Reaction score
203
I am checking it out now I will edit with comments.

Edit > Okay the illusions are too close for starters...
I don't get the angle the guys go at, it's weird. Most of the time however the illusions seem to be near each other o_O
Illusions have peasant sound set ;)

It could use improvement I guess, but the concept is good. It might be rigged in a map though o_O
Oh and maybe you could actually make them illusions of the hero, and not just dummies. I can't think of a way you could do that at the moment, maybe give your dude Mirror Image and move his mirror images?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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o_Olll

I though you should do comment after you check the spell ? lol :p

Edit:
ok now...illu too close for starters? whos the starters?@@
it is a random angle evading...
lol i use peasent as base and forgot set the sound @@''
rigged means wat..?
and how could i detect the image is i use mirror image?..........
 

ZypHeRx™

New Member
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17
Just tested it .. (No offence) but ..

About the SPELL .. Does it really EVADE an attack ? What i see is that he sorta "ran" away . The 2 illusions , after they moved to the point , they have a death animation , fix that , isnt very nice to see. and ... it should be tweaked a little because now it lacks usefulness ..
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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ya he is some sort of run away to evade the attack ._.
i'll fix the death animation.

tweaked means wat..?
___________________________________________________________
T.T
my every spell also lack of usefulness...or for u only?
 

ZypHeRx™

New Member
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tweaked -> changed.

Lacks usefulness as in ..

when in AoS type maps in DotA , u use that spell , and you evade an attack from an enemy , BUT !! u can get into the middle of an enemy group or something . Thats quite terrible . Maybe by evading , u can select where u decide to be at , and create images at other points .. ?

(just my opinion)
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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Or mayb i should make it the hero dash to his facing angle and other illu dash to random angle?
 

SerraAvenger

Cuz I can
Reaction score
234
i would use a blink effect...
And then create two illusions, or teleport two random allies in range xyz to his former position.
Did not test it till now, but seems interesting.
 

Sim

Forum Administrator
Staff member
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This spell should be named Mirror Image. In truth, it looks too much like mirror image, you really have to change how this spell works.

First of, remove that camera lock, really annoying.

Second, make the images last.

Third, remove that dying animation on them. Looks weird to see 2 guys die without any reason :p

Fourth, make the images and the original hero move closer. They go way too far when you cast the spell.

Fifth, random angle looks weird. Make it follow a pattern 100% of the time!

----------

> Unit - Create 1 dummy evader for Player 1 (Red) at e_loc[0] facing real[(Integer A)] degrees

I already told you gals... NEVER use Player 1 (Red). Use (Owner of (Triggering unit)).

Code:
For each (Integer A) from 0 to 2, do (Actions)
    Loop - Actions
        Set e_loc[(Integer A)] = (Position of e_unit[(Integer A)])
        Set e_loc[((Integer A) x 10)] = (e_loc[(Integer A)] offset by 16.00 towards (Facing of e_unit[(Integer A)]) degrees)
        Unit - Move e_unit[(Integer A)] instantly to e_loc[((Integer A) x 10)]
        Special Effect - Create a special effect at e_loc[((Integer A) x 10)] using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
        Special Effect - Destroy (Last created special effect)
        Custom script:   call RemoveLocation(udg_e_loc[GetForLoopIndexA()])
        Custom script:   call RemoveLocation(udg_e_loc[GetForLoopIndexA()*10])

You know right that 0 * 10 = 0?

Use 1 to 3 instead, as it overwrites e_loc[0] when run first and creates a leak.
 

SFilip

Gone but not forgotten
Reaction score
634
In the future please attach your demo maps instead of uploading them to external sites (filefront in this case) and then linking.
I fixed it now (for both this and your old pack) and increased the upload limit to 1MB.
 

SerraAvenger

Cuz I can
Reaction score
234
In the future please attach your demo maps instead of uploading them to external sites (filefront in this case) and then linking.
I fixed it now (for both this and your old pack) and increased the upload limit to 1MB.

ty for the upraded limit!:)
(cannot rep you atm =( )
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
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The new map is uploaded...the system is all refreshed :)
 

Sim

Forum Administrator
Staff member
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This spell definitely has potential, but it needs major tweaking.

First of all, right now it's pretty much useless. Images don't last more than 5 seconds, mobs pick a random target. Only "useful" part is the damage. Also, don't pan the camera. Don't use the camera when making spells, it is more annoying than anything else. Just select the unit.

What should happen in my opinion is that images fight, and last a reasonable amount of time.

Why are they named "dummy evasion"? :p And they walk slowwwwlllyyy...

So, in short, make them last longer, give them proper name, normal movement speed, no camera pan and it should be ok.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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Bump...
i will change the things mention by dex..
Any mod can change my title from evasion to Four Arcs?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
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The spell is all updated and fix all things mentioned by dex
 

Sim

Forum Administrator
Staff member
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Don't remove the units, add an expiration timer to them.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
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if i add expiration time...the unit will show the death animation...though it is not nice?
 

Sim

Forum Administrator
Staff member
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Heh, you're right.

Even better: add an expiration timer, but remove them just before it "expires". We need to know how long they last, that's the point.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
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O_O u means like last version?? remove it like 0.5sec be4 it die?
 
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