freezes per every 1 sec cuz of trigger

jarekpl12

TH.net Regular
Reaction score
6
I have a problem... my trigger causes ingame lags because many actions are being triggered per every second... Is there any way to disable these lags? Maybe to add any condition or something? Or you have other ideas... thx



Code:
per sec
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        -------- Curse --------
        Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Curse ) equal to True)) and do (Actions)
            Loop - Actions
                Unit - Cause WarlockCaster to damage (Picked unit), dealing (0.70 x (Real((Inteligence of WarlockCaster (Include bonuses))))) damage of attack type Spell and damage type Power
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Level of WarlockCaster) more than or equal to 9
                    Then - Actions
                        Set CursePG = (Player group((Owner of WarlockCaster)))
                        Unit - Set life of WarlockCaster to ((Life of WarlockCaster) + (0.14 x (Real((Inteligencja of WarlockCaster (Include bonuses))))))
                        Text - Create floating text that reads (+ + (String((Integer((0.14 x (Real((Intelligence of WarlockCaster (Include bonuses)))))))))) above WarlockCaster with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
                        Text - Hide (Last created floating text) for (All players)
                        Text - Show (Last created floating text) for CursePG
                        Text - Set the velocity of (Last created floating text) to 100.00 towards 90.00 degrees
                        Text - Change (Last created floating text): Disable permanence
                        Text - Change the fading age of (Last created floating text) to 0.15 seconds
                        Text - Change the lifespan of (Last created floating text) to 1.50 seconds
                        Custom script:   call DestroyForce (udg_CursePG)
                    Else - Actions
        -------- Soul Burn --------
        Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Soul Burn ) equal to True)) and do (Actions)
            Loop - Actions
                Unit - Cause WarlockCaster to damage (Picked unit), dealing (0.31 x (Real((Inteligence of WarlockCaster (Include bonuses))))) damage of attack type Spell and damage type Power
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Level of WarlockCaster) more than or equal to 9
                    Then - Actions
                        Set SoulBurnPG = (Player group((Owner of WarlockCaster)))
                        Unit - Set life of WarlockCaster to ((Życie of WarlockCaster) + (0.06 x (Real((Intelligence of WarlockCaster (Include bonuses))))))
                        Tekst - Create floating text that reads (+ + (String((Integer((0.06 x (Real((Intelligence of WarlockCaster (Include bonuses)))))))))) above WarlockCaster with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
                        Text - Hide (Last created floating text) for (All players)
                        Text - Show (Last created floating text) for SoulBurnPG
                        Text - Set the velocity of (Last created floating text) to 100.00 towards 90.00 degrees
                        Text - Change (Last created floating text): Disable permanence
                        Text - Change the fading age of (Last created floating text) to 0.15 seconds
                        Text - Change the lifespan of (Last created floating text) to 1.50 seconds
                        Custom script:   call DestroyForce (udg_CursePG)
                    Else - Actions
and then some more...
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
That is a really horrible way of doing this and as you already stated you have found out why.

Now, there are numerous ways to improve the performance.
For once you shouldnt pick all units on the map every time.

You should rather preset the groups which you will pick in this trigger.

For example, each time your hero casts a certain dot on a target, add that target to a global unit group.
Then you can iterate through all units in that unit group instead of having to constantly create new unit groups (which, on a sidenote, leak memory as well) but you will already know which units to pick.
Then you check if the unit still has the buff of your dot on it, if it doesnt, remove the unit from the group, otherwise do your dot actions.

What could possibly improve the performance even more is if you merge several of your dots into a single group to handle them.
For example, each time any dot is applied to a unit, you add it to a global dot group.
Then, in your periodic trigger, you only have to iterate through the group once and check separately for which buffs are placed. (you need to check for the buffs anyways because you will want to remove the units from the group if the buffs are not placed anyways)
And then you do the corresponding actions for any of the buffs.

This way you wouldnt need to iterate through X different unit groups every second but only through one unit group.

However, it might not always be the case that this way the performance will be improved because it depends on how often those buffs are placed and how likely it is that the same unit might be hit by multiple different buffs or how many units are on the map at all.

In any case, whenever you use periodic events you should really try to think how much of the actual effects you can do outside of the loop and try to place within a non-periodic trigger, like the management of the dot-ted units.
 

vypur85

Hibernate
Reaction score
803
I believe you should separate out the groups into separate triggers. From the trigger, each of the group represents different ability right? Make the periodic triggers in a way that they will be activated when the specific spell is cast. Don't turn on the trigger blindly and let all the actions run unnecessarily.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top