Game Time Event

NoobImbaPro

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Let's say I have this event
Trigger:
  • Game - The in-game time of day becomes Equal to 12.00


Is that a periodic event?
 

Smitty

Member
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20
No. A periodic event occurs every ___ amount of time... *avoids the obvious crass joke* ^.^
 

inevit4ble

Well-Known Member
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but this does occur every x amount of time.

It just written in a different way.

Every day at 12game time x actions occur. so instead of the time interval being "every 5 sec" its something like "every 420 sec" depending on the game constant.

This is as I understand it
 

Smitty

Member
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Oh, time of day Oo

Then yes, it is. Sorry, I didn't read it properly... *feels embarassed*
 

GFreak45

I didnt slap you, i high 5'd your face.
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it can be used as a periodic event that can be paused without turning off the whole trigger though... it is possible to pause the time of day or change how fast it goes, however pausing the time of day will pause all events based off of this, its something nice for arena events and things like that
 

Smitty

Member
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So if I use a trigger with real time seconds and someone pauses the game, will that keep on running then, based on what you've said?
 

GFreak45

I didnt slap you, i high 5'd your face.
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no, the time of day in the game can be paused without pausing the game or turning off the trigger
 

ZakkWylde-

New Member
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Is this an actual event? This could have some cool uses, if so...

But yeah, you can change the day's cycle speed or you can flat out just stop the time. Or even set the time of day to trigger the trigger :O. Such fun.

Man this idea cool. Sorry, just had to post that :D.
 

GFreak45

I didnt slap you, i high 5'd your face.
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130
ya its a very cool/usefull tool... its like having a timer that follows your personal rules...

the only problem is any event based off the time will be affected by this, but that could be considered a plus if you mean to pause a specific set of triggers etc
 

Dirac

22710180
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its like having a timer that follows your personal rules...
All timers do, if you know how to handle them.

Libraries such as TimerUtils make timer handling so much easier
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
the only thing you cant change on timers is the speed, as far as i know, but game time can be triggered to move at varrying speeds, actually i just thought of a cool effect....

to drastically speed up the time of day in the game for a short period of time to represent days passing... :D !
 

ZakkWylde-

New Member
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the only thing you cant change on timers is the speed, as far as i know, but game time can be triggered to move at varrying speeds, actually i just thought of a cool effect....

to drastically speed up the time of day in the game for a short period of time to represent days passing... :D !

the world is your oyster.
 

GFreak45

I didnt slap you, i high 5'd your face.
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130
is the time of day MPI? (multi player instanceable, or capable of being unique to each player)
 

GFreak45

I didnt slap you, i high 5'd your face.
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ill do some research and maybe test it if it hasnt been tested already, i want a cool game but a special effect like that being MPI isnt worth the desync risk

who knows, maybe i will create a time control system :D
 

ZakkWylde-

New Member
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14
I dont think it would be... (obviously it could be set...but yes--desync seems very likely).

Units may fall asleep at night for one player but not for the other (cuz its daytime). Something may be visible to one player but not the other... (nighttime fog)
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
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even if all units have an equal night-day sight range and neutrals didnt fall asleep?
 

ZakkWylde-

New Member
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14
even if all units have an equal night-day sight range and neutrals didnt fall asleep?

dont know if the game sees it that way... but technically, if this were the case, both games would act the same...leaving no reason for a desync...heck why not try it with a buddy and find out? xD
 
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