Snippet Gametime

Solmyr

Ultra Cool Member
Reaction score
30
I updated the documentation to include all the functions. Had kinda forgotten about it...
 

tooltiperror

Super Moderator
Reaction score
231
JASS2-esque wrappers would be a nice addition, but certainly not important to the system itself.

This is good, has undergone revisions to fix what was sub-par, and serves a purpose mappers often need.

Approved.
 

Nestharus

o-o
Reaction score
84
This is currently bugged. When the timer expires, it's elapsed time will be 1, which would be incorrect for the timestamp (1 bigger than it should be).

Here is a working version. The expirations will be a bit slower, but at least it doesn't bug up =).
JASS:

/**  
 *                               GAMETIME
 *                               written by: Solmyr
 *
 *  Requires the latest version of JassHelper.
 *  
 *  This is just an ordinary snippet that you might find useful.
 *
 *  The main purpose is to simply provide a standardized platform for tracking the
 *  duration of the game using a global timer and a time counter.
 *  It is done the way it is because timers with high expiration times can
 *  a bit inaccurate.
 *
 *  The output can be:
 *  
 *    1. A real that is returned by the Time.getExact(), the Time.getRounded() and the 
 *       Time.getDecimal() functions. The first two return the whole elapsed game time,
 *       either in an exact accurate or a rounded manner, while the third one returns the
 *       decimal part of the currently elapsed time.
 *
 *    2. An integer that is returned by the Time.getSeconds() function. The integer
 *       equals the amount of fully elapsed seconds.
 *       
 *    3. A string that is returned by the Time.getStamp() function. The string represents 
 *       a timestamp in the HH:MM:SS format. 
 *
 */

//! zinc
library Gametime {

    public struct Time extends array {

        private {
            static timer mainTimer = CreateTimer();
            static integer timeCounter = 0;
            static string timeStamp = "";
        }

        /* All of the following static methods are inline-friendly, except for getStamp(). */

        static method getSeconds() -> integer {
            return thistype.timeCounter;
        }

        static method getDecimal() -> real {
            return TimerGetElapsed(thistype.mainTimer);
        }
        
        static method getExact() -> real {
            return (TimerGetElapsed(thistype.mainTimer) + thistype.timeCounter); 
        }

        static method getRounded() -> real {
            return ((R2I(thistype.getExact() + 0.5)) * 1.0);
        }

        static method getStamp() -> string {
            integer seconds = R2I(thistype.getExact() + 0.5), minutes = 0, hours = 0;
            thistype.timeStamp = "";

            hours = (seconds / 3600);
            seconds -= (3600 * hours);

            minutes = (seconds / 60);
            seconds -= (60 * minutes);

            if (hours < 10) { thistype.timeStamp = "0"; }
            thistype.timeStamp += I2S(hours) + ":";

            if (minutes < 10) { thistype.timeStamp += "0"; }
            thistype.timeStamp += I2S(minutes) + ":";

            if (seconds < 10) { thistype.timeStamp += "0"; }

            return (thistype.timeStamp + I2S(seconds));
        }

        private static method onInit() {
            TimerStart(thistype.mainTimer, 1, false, static method() { timeCounter += 1; ResumeTimer(thistype.mainTimer); });
            PauseTimer(thistype.mainTimer);
            ResumeTimer(thistype.mainTimer);
        }
    }
}
//! endzinc
 

tooltiperror

Super Moderator
Reaction score
231
It's polite to not simply rewrite things and post them in others threads when they are active, but to tell them what to fix :)
 

Solmyr

Ultra Cool Member
Reaction score
30
This is currently bugged. When the timer expires, it's elapsed time will be 1, which would be incorrect for the timestamp (1 bigger than it should be).
I don't understand what you're trying to say here.
 

Nestharus

o-o
Reaction score
84
...

Well, your system is currently broken. For example, if you tried to get a timestamp at 1 second, this would return a timestamp of 2.


If you don't get it, just change your onInit to this since I've already explained it as well as I can.
JASS:

            TimerStart(thistype.mainTimer, 1, false, static method() { timeCounter += 1; ResumeTimer(thistype.mainTimer); });
            PauseTimer(thistype.mainTimer);
            ResumeTimer(thistype.mainTimer);


The above is the only way to fix the bug.



And more information on this bug...


When a timer expires and that timer was not previous paused (ever) or is a repeating timer, that timer will show an elapsed time of its timeout rather than an elapsed time of 0. This means that in your system, when your timer expires and you increase your counter, at that instant, the elapsed time will be 1 (not 0), meaning that your timestamp will be 1 bigger than it should be. This bug will only occur if code is used the instant the timer expires.


You should address this bug rather than just ignore it and pretend that it's not there.


To fix this bug, you must pause the timer one time. This means that you can't use a repeating timer.

Also, replace all resume timers with TimerStart(... , ... , false, ...)

ResumeTimer is slower than TimerStart : P.
 

Solmyr

Ultra Cool Member
Reaction score
30
No, it isn't broken, and that bug cannot possibly happen in normal circumstances.

There is absolutely no way you can call [ljass]Time.getStamp()[/ljass] (or any other function) at the exact moment of the timer's expiration, simply because WC3's engine is linear.

The only situation where the bug would occur is the following:
JASS:
private static method onInit() {
    TimerStart(thistype.mainTimer, 1.00, true, static method() { 
        timeCounter += 1; 
        BJDebugMsg(thistype.getStamp());
    });
}

even if you did this:
JASS:
private static method onInit() {
    TimerStart(thistype.mainTimer, 1.00, true, static method() { timeCounter += 1; });
    TimerStart(CreateTimer(), 1.00, true, static method() { BJDebugMsg(thistype.getStamp()); });
}

the bug would not occur.
 

Nestharus

o-o
Reaction score
84
Point taken : P.


I guess I was just thinking of the timer systems I've written, thus not thinking about the fact that yours wouldn't have the same issue since you don't use it in the callback ever ^)^.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top