Generating random names for summoned units

Lumograph090

New Member
Reaction score
22
I'm wondering if it is possible to generate random names for normal units. Example in WoW Death Knights can summon Ghouls - if you are spec'd into Unholy you can make your Ghoul a permanent pet at which point they are given randomly generated names.

Ranging from Braintheif, Bonegobbler, etc.

I'm nearly 100% positive this would be literally impossible given that normal units do not have names in the sense that heroes do. However, I would imagine that if you created multiple units and just gave them different specific names that this could work.

My next question then would be, how do you make an ability summon a random unit but from a list of preset units?
 

eskashaborn

New Member
Reaction score
3
You are right about the fact you cannot just simply change the name of a ghoul (to use your example).

But your idea regarding a bunch of different units that are the same except for the name is a good one...

Here is an example trigger that should work.

Note: I did not make custom units...(i was too lazy), but the unit used does not matter!

Trigger:
  • Random Pet
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Summon Bear
    • Actions
      • Set Randomizer = (Random integer number between 1 and 10)
      • -------- Now you do the if statements for your randomization --------
      • If (Randomizer Equal to 1) then do (Unit - Create 1 Footman for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)
      • If (Randomizer Equal to 2) then do (Unit - Create 1 Knight for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)
      • If (Randomizer Equal to 3) then do (Unit - Create 1 Rifleman for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)
      • If (Randomizer Equal to 4) then do (Unit - Create 1 Peasant for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)
      • If (Randomizer Equal to 5) then do (Unit - Create 1 Mortar Team for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)
      • If (Randomizer Equal to 6) then do (Unit - Create 1 Flying Machine for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)
      • If (Randomizer Equal to 7) then do (Unit - Create 1 Gryphon Rider for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)
      • If (Randomizer Equal to 8) then do (Unit - Create 1 Priest for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)
      • If (Randomizer Equal to 9) then do (Unit - Create 1 Sorceress for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)
      • If (Randomizer Equal to 10) then do (Unit - Create 1 Siege Engine for Player 1 (Red) at (Position of (Casting unit)) facing 270.00 degrees) else do (Do nothing)



Basically what this trigger does is respond to an ability being cast
Once it finishes it assigns a random value to a variable between 1 and 10 (you can change all of this). If the variable = 1 a footman would be created. If the variable = 2 a different unit.

These units could easily be custom units named bonemuncher and stonecruncher.

Hope this helps...
 

Lumograph090

New Member
Reaction score
22
Trigger:
  • Set Randomizer = (Random integer number between 1 and 10)


What type of variable would "Randomize" be in this case? Real or Integer?

=( I only recently got back into mapping, just trying to refresh the ol' noggin =0
 

eskashaborn

New Member
Reaction score
3
I set it to integer!

It seems to work very well as an integer.
I have used a similar randomizer before and it was an integer and it worked fine.
 

Lumograph090

New Member
Reaction score
22
Its a real

Trigger:
  • Raise Ghoul
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) Raise Ghoul
    • Actions
      • Set RandomName = (Random real number between 1.00 and 3.00)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
          • Then - Actions
          • Else - Actions


However, its been so damn long I forget where to go from here :p

*edit* O, you used an Integer hmm if I set my variable to an Integer it doesnt give me the option of choosing "Math - Random Number"

*double edit* Never mind, Integer does give "Math - Random Number" I'm just blind. After I set my Variable would my next Action be an If/Then/Else statement?

*C-C-Combo Edit*

Trigger:
  • Raise Ghoul
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) Raise Ghoul
    • Actions
      • Set RandomName = (Random integer number between 1 and 3)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • RandomName Equal to (==) 1
          • Then - Actions
            • Unit - Create 1 Horgus the Ravager (Level 1) for (Owner of (Triggering unit)) at (Target point of ability being cast) facing (Position of (Triggering unit))
          • Else - Actions
            • Do nothing
              • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • RandomName Equal to (==) 2
                • Then - Actions
                  • Unit - Create 1 Horgus the Ravager (Level 1) for (Owner of (Triggering unit)) at (Target point of ability being cast) facing (Position of (Triggering unit))
                • Else - Actions
                  • Do nothing
                    • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • RandomName Equal to (==) 3
                      • Then - Actions
                        • Unit - Create 1 Horgus the Ravager (Level 1) for (Owner of (Triggering unit)) at (Target point of ability being cast) facing (Position of (Triggering unit))
                      • Else - Actions
                        • Do nothing


This would be a working Trigger then, no?
 

eskashaborn

New Member
Reaction score
3
Yeah...choose if/then/else
I just copied and pasted that 10 times and changed the unit type.

This seems a lot more complicated than it has to be...
I would just go with the if/then/else...but yeah that seems alright!
 

Lumograph090

New Member
Reaction score
22
Yeah...choose if/then/else
I just copied and pasted that 10 times and changed the unit type.

This seems a lot more complicated than it has to be...
I would just go with the if/then/else...but yeah that seems alright!

Well, I have to have it create the unit at the point of my ability since I'm basing it off of Carrion Beetles I want to have my unit spawn @ the used corpse. Regardless +Rep, thanks for the help.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top