T
trojan_man
Guest
im trying to make a trigger give me a certain amount of cash for different kind of kills, but sum how the preserve trigger thing make my cash go up and up over and over again. so far my trigger goes like this
condition:
player 5 has suffered at least 1 death of "trojan_man"
action:
set switch 1
condition:
switch 1 is set
action:
modify resource for player 1: add 6 minerals
modify death counts for player 5: set to 0 for "trojan_man"
clear switch 1
preserve triggers.
im keep getting different numbers for each kills!#$%!#
if this dont work i have to do this one by one...
player 1 kill 1 latex...
add resource ...
palyer 1 kill 2 latex...
add resource
starcraft 3 probally come out by the time im finish...
by that time condom now have WINGS...and max absorbant...
condition:
player 5 has suffered at least 1 death of "trojan_man"
action:
set switch 1
condition:
switch 1 is set
action:
modify resource for player 1: add 6 minerals
modify death counts for player 5: set to 0 for "trojan_man"
clear switch 1
preserve triggers.
im keep getting different numbers for each kills!#$%!#
if this dont work i have to do this one by one...
player 1 kill 1 latex...
add resource ...
palyer 1 kill 2 latex...
add resource
starcraft 3 probally come out by the time im finish...
by that time condom now have WINGS...and max absorbant...