> You control your characters every swing and block
Perhaps I don't really understand how you intend to do this, but ouch, its a very bad idea for a multiplayer map to click for every attack. Why? One word: delay.
Some people simply don't have a good connection...an attack may happen about 1 second after actually ordering it...your hero will just stand there waiting for an order while taking heavy damage. By all means do not go for making an attack system like this, it will certainly ruin it and generally give a great advantage to the player that hosted.
Perhaps a better, more strategic approach would be using some sort of stance system - as in "attack stance" with more damage and less defence and speed, "berserk stance" with more speed at the cost of attack and defence etc.
Anyway a couple of things you should know about:
-chat can't be turned off in-game, at least not the default one, you can probably make a fully triggered thing using game messages if you want
-detecting when a player is "running away" can be quite hard and its probably impossible to predict all bugs that might happen
-a "leadership" skill might not be a good idea, I'm sure everyone would like to be a "leader", reagardless of what the skill actually does...I'd go for finding a better name if I were you
-Rome had no kings AFAIK, they had emperors
Perhaps I don't really understand how you intend to do this, but ouch, its a very bad idea for a multiplayer map to click for every attack. Why? One word: delay.
Some people simply don't have a good connection...an attack may happen about 1 second after actually ordering it...your hero will just stand there waiting for an order while taking heavy damage. By all means do not go for making an attack system like this, it will certainly ruin it and generally give a great advantage to the player that hosted.
Perhaps a better, more strategic approach would be using some sort of stance system - as in "attack stance" with more damage and less defence and speed, "berserk stance" with more speed at the cost of attack and defence etc.
Anyway a couple of things you should know about:
-chat can't be turned off in-game, at least not the default one, you can probably make a fully triggered thing using game messages if you want
-detecting when a player is "running away" can be quite hard and its probably impossible to predict all bugs that might happen
-a "leadership" skill might not be a good idea, I'm sure everyone would like to be a "leader", reagardless of what the skill actually does...I'd go for finding a better name if I were you
-Rome had no kings AFAIK, they had emperors