Hashtable Leak

colinjames12

Member
Reaction score
0
This question is for "experts or anybody who knows how hashtables work" only. If you'll look closely on the trigger, you won't see any custom scripts that will remove any possible leaks in it. All I did was clear all the child hashtables in the hashtable. My question is, will it remove all the leaks in the trigger or should I put a call RemoveLocation, call DestroyGroup, etc?
Trigger:
  • aoe spell Copy 5
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in aoegroup_Copy_4 and do (Actions)
        • Loop - Actions
          • Set aoetime = (Load 1 of (Key (Picked unit)) from aoehashtable)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Load 1 of (Key (Picked unit)) from aoehashtable) Equal to 1.20
            • Then - Actions
              • Set aoetargetgroup_Copy = (Units within 1500.00 of (Load 3 of (Key (Picked unit)) in aoehashtable) matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an ally of (Owner of (Picked unit))) Equal t
              • Hashtable - Save Handle Ofaoetargetgroup_Copy as 4 of (Key (Picked unit)) in aoehashtable
              • Unit Group - Pick every unit in (Load 4 of (Key (Picked unit)) in aoehashtable) and do (Actions)
                • Loop - Actions
                  • Set aoetargetpoint = (Position of (Picked unit))
                  • Hashtable - Save Handle Ofaoetargetpoint as 5 of (Key (Picked unit)) in aoehashtable
                  • Unit - Create 1 Fire Embrace for (Owner of aoeunit) at (Load 5 of (Key (Picked unit)) in aoehashtable) facing (Facing of (Picked unit)) degrees
                  • Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
                  • Unit - Create 1 Fire Embrace Aura for (Owner of aoeunit) at (Load 5 of (Key (Picked unit)) in aoehashtable) facing (Facing of (Picked unit)) degrees
                  • Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
                  • Unit - Create 1 Fire Embrace Aura for (Owner of aoeunit) at (Load 5 of (Key (Picked unit)) in aoehashtable) facing (Facing of (Picked unit)) degrees
                  • Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
              • Hashtable - Save (aoetime - 0.03) as 1 of (Key (Picked unit)) in aoehashtable
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Load 1 of (Key (Picked unit)) from aoehashtable) Less than 1.20
                  • (Load 1 of (Key (Picked unit)) from aoehashtable) Greater than 0.00
                • Then - Actions
                  • Hashtable - Save (aoetime - 0.03) as 1 of (Key (Picked unit)) in aoehashtable
                • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Load 1 of (Key (Picked unit)) from aoehashtable) Equal to 0.00
                • Then - Actions
                  • Unit Group - Pick every unit in (Load 4 of (Key (Picked unit)) in aoehashtable) and do (Actions)
                    • Loop - Actions
                      • Special Effect - Create a special effect at (Load 5 of (Key (Picked unit)) in aoehashtable) using Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl
                      • Special Effect - Destroy (Last created special effect)
                      • Unit - Create 1 Fire Embrace Explode for (Owner of aoeunit) at (Load 5 of (Key (Picked unit)) in aoehashtable) facing (Facing of aoeunit) degrees
                      • Unit - Kill (Last created unit)
                      • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in aoehashtable
                  • Unit Group - Remove (Picked unit) from aoegroup_Copy_4
                  • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in aoehashtable
                • Else - Actions
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Since you're using the variables directly from the hashtable, I suppose it doesn't leak, but you might want to clear this unit group variable, aoetargetgroup_Copy using call DestroyGroup.
 

colinjames12

Member
Reaction score
0
But i used the variable, aoetargetgroup_Copy directly from the hashtable. Should I still use call DestroyGroup?
 

NotInTheFace

Member
Reaction score
17
Yes, you still have to destroy groups, locations, etc. Clearing the hashtable values only removes the references stored in the hashtable.
 

colinjames12

Member
Reaction score
0
Then where shall I put it then to make the spell MUI? What will I put in the custom script to destroy only the unit group, locations of a certain picked unit. It's hard to explain but I hope you'll understand.
 

Ayanami

칼리
Reaction score
288
For Handles (Groups, Locations, etc), Hashtables merely store a reference to that specific handle. Basically, the Hashtable is merely pointing to your Handle variables and not physically storing them. Clearing a Hashtable merely removes this reference but your Handle still exists. Clearing a Hashtable will not destroy/remove handles. Thus, you still need to destroy groups and such. Just an add-on to NotInTheFace's reply.

Destroying unit is group done by [ljass]DestroyGroup()[/ljass]. All you have to do is clear the Hashtable and remove/destroy handles per normal.
 

colinjames12

Member
Reaction score
0
Ok that's exactly the answer that I was looking for but if I'm gonna destroy the unit group in a hashtable, would it be like destroying a unit group variable with an array? I've already done what you said Ayanami but it doesn't make the spell that I'm making MUI. I need it to be MUI so where should I exactly put it?
Shall I put it here? Cause I have a new unit group variable and a new point variable every 0.03 sec.
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • (Load 1 of (Key (Picked unit)) from aoehashtable) Equal to 1.20
    • Then - Actions
    • Set aoetargetgroup_Copy = (Units within 1500.00 of (Load 3 of (Key (Picked unit)) in aoehashtable) matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an ally of (Owner of (Picked unit))) Equal t
    • Hashtable - Save Handle Ofaoetargetgroup_Copy as 4 of (Key (Picked unit)) in aoehashtable
    • Unit Group - Pick every unit in (Load 4 of (Key (Picked unit)) in aoehashtable) and do (Actions)
    • Loop - Actions
    • Set aoetargetpoint = (Position of (Picked unit))
    • Hashtable - Save Handle Ofaoetargetpoint as 5 of (Key (Picked unit)) in aoehashtable
    • Unit - Create 1 Fire Embrace for (Owner of aoeunit) at (Load 5 of (Key (Picked unit)) in aoehashtable) facing (Facing of (Picked unit)) degrees
    • Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
    • Unit - Create 1 Fire Embrace Aura for (Owner of aoeunit) at (Load 5 of (Key (Picked unit)) in aoehashtable) facing (Facing of (Picked unit)) degrees
    • Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
    • Unit - Create 1 Fire Embrace Aura for (Owner of aoeunit) at (Load 5 of (Key (Picked unit)) in aoehashtable) facing (Facing of (Picked unit)) degrees
    • Unit - Add a 1.25 second Generic expiration timer to (Last created unit)
    • Hashtable - Save (aoetime - 0.03) as 1 of (Key (Picked unit)) in aoehashtable

Or here where you said I should put it?
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
    • (Load 1 of (Key (Picked unit)) from aoehashtable) Equal to 0.00
    • Then - Actions
    • Unit Group - Pick every unit in (Load 4 of (Key (Picked unit)) in aoehashtable) and do (Actions)
    • Loop - Actions
    • Special Effect - Create a special effect at (Load 5 of (Key (Picked unit)) in aoehashtable) using Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl
    • Special Effect - Destroy (Last created special effect)
    • Unit - Create 1 Fire Embrace Explode for (Owner of aoeunit) at (Load 5 of (Key (Picked unit)) in aoehashtable) facing (Facing of aoeunit) degrees
    • Unit - Kill (Last created unit)
    • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in aoehashtable
    • Unit Group - Remove (Picked unit) from aoegroup_Copy_4
    • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in aoehashtable


Edit: I saw a thread in hiveworkshop with a similar question that I have. And it says to destroy a unit group, I should put this custom script.
Trigger:
  • Custom script: call DestroyGroup(LoadGroupHandle(0, GetHandleId(GetTriggerUnit()), udg_Hashtable))

But I'm not sure where to put the name of my unit group variable and my hashtable. This was exactly the answer that I was looking for but I still need help here. Same with removing locations, I also need help with that.
 

Ayanami

칼리
Reaction score
288
I'm pretty sure storing Handle variables will not make it MUI. Since the Hashtable stores the Handles by reference, making changes to that certain global variable will affect your "stored" value. For example, let's say you have a Point variable called "TempPoint". First, you set TempPoint = Location A and then store it inside key 0, 0. Then you set TempPoint to some other location. This will affect the value stored inside the key 0, 0 of the Hashtable. This is because the Hashtable only stores the reference to the handle variable, and not physically store it. Only non-handles (integer, real, boolean, etc) are stored physically I believe.

So, the solution would to use local variables. However, another way would be to store the value directly, without storing it inside a global variable.

Trigger:
  • Hashtable - Save Handle (Position of (Picked unit)) as 5 of (Key (Picked unit)) in aoehashtable


The above uses "Position of (Picked Unit)" directly, instead of a global variable. And to clear memory:

Trigger:
  • call RemoveLocation(LoadLocationHandle(udg_aoehashtable, parentKey, childKey))


parentKey and childKey is basically your 2 keys for your hashtable. Do note that using this custom script causes an reverse of what you use in GUI. In GUI, it's childKey first, followed by parentKey (if I'm not wrong). And with that, you remove the location. All that's left is to clear the child hashtable.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
Following this logic, if you decide to change the value stored in 5 of (Key (Picked unit)), you have to clear the leak with RemoveLocation first.
 

colinjames12

Member
Reaction score
0
At Ayanami, but it works just fine as MUI. You mean I have to change all my triggers?
And what about this?
Trigger:
  • Custom script: call DestroyGroup(LoadGroupHandle(0, GetHandleId(GetTriggerUnit()), udg_Hashtable))

If this is how to destroy a unit group saved in a hashtable, shouldn't this be the way you destroy a location saved in a hashtable?
Trigger:
  • Custom script: call RemoveLocation(LoadLocationHandle(0, GetHandleId(GetTriggerUnit()), udg_Hashtable))

I'm not really sure whose idea I'm gonna follow
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top