This is probably the easiest way, since i don't think there is an Event Response for the constructing unit;
Trigger:
Remove Peasant example
Events
Unit - A unit Finishes construction
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall
Then - Actions
Unit - Remove (Random unit from (Units within 300.00 of (Position of (Triggering unit)) matching ((Unit-type of (Matching unit)) Equal to Peasant))) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Then - Actions
Unit - Remove (Random unit from (Units within 240.00 of (Position of (Triggering unit)) matching ((Unit-type of (Matching unit)) Equal to Peasant))) from the game
Else - Actions
Unit - Remove (Random unit from (Units within 140.00 of (Position of (Triggering unit)) matching ((Unit-type of (Matching unit)) Equal to Peasant))) from the game
This is not optimal, as there is a degree of randomness in it, but it shouldn't cause too much trouble, after all, it only removes the type of worker you choose. If many peasants are building the structure, one of them will be removed (and usually it's the one building, because of how the workers are set up near the building). The different ranges are just because some buildings are bigger, and you don't want to have too big of a range when not needed. That could result in a Peasant running by being removed. You can play around with ranges some more, and add buildings to that list, if you need to.
Right, i thought you just wanted the workers to disappear for some reason. Maybe for what you want a better solution would be;
Trigger:
Remove Peasant example
Events
Unit - A unit Begins construction
Conditions
Actions
Unit - Remove (Random unit from (Units within 150.00 of (Position of (Triggering unit)) matching ((Unit-type of (Matching unit)) Equal to Peasant undead))) from the game
Just make whatever worker you use to be Undead (in Object manager, race), so the building will finish itself after the worker is removed. Then you can add perhaps your own special effects to make it look better.
If you set the Wisp's race to Undead, the classification of the building does not matter, however it might cause some unwanted complications, like healing related (holy light etc.). If the Wisp's race is default, Night Elf, then the building classification has to be ancient, or the Wisp will remain behind, and will not be removed.
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart