Trigger:
- grenade
- Events
- Unit - A unit Begins casting an ability
- Conditions
- (Ability being cast) Equal to grenade throw
- Actions
- Set grenade_target = (Target unit of ability being cast)
- Unit - Create 1 fireDummy for (Owner of (Casting unit)) at (Position of grenade_target) facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral - Firebolt grenade_target
- Unit - Cause (Casting unit) to damage circular area after 0.50 seconds of radius 500.00 at (Position of grenade_target), dealing (Real(((Level of grenade throw for (Casting unit)) x 200))) damage of attack type Spells and damage type Normal
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Special Effect - Create a special effect at (Position of grenade_target) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Events
It doesnt do any aoe damage, and the dummy firebolt lasts forever, what could be wrong?