Hey guys so I made this spell but it really doesnt do anything at all. It is supposed to deal damage (80/150/250/350) in 2 instances over (5.5/5/4.5/4) seconds. Can anyone see the problem. The spell is based off of Channel and is a unit target type of castpoint.
Concussive Cut
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Concussive Cut
Actions
Animation - Play (Triggering unit)'s attack animation, using only Rare animations
Wait ((6.00 - ((Real((Level of Concussive Cut for (Triggering unit)))) / 2.00)) / 2.00) seconds
Special Effect - Create a special effect attached to the right foot of (Target unit of ability being cast) using Abilities\Weapons\ChimaeraAcidMissile\ChimaeraAcidMissile.mdl
Set concussivecutspecialeffect = (Last created special effect)
Unit - Create 1 dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add dummy concussive cut storm bolt to (Last created unit)
Unit - Set level of dummy concussive cut storm bolt for (Last created unit) to (Level of Concussive Cut for (Triggering unit))
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Wait ((6.00 - ((Real((Level of Concussive Cut for (Triggering unit)))) / 2.00)) / 2.00) seconds
Unit - Create 1 dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add dummy concussive cut storm bolt to (Last created unit)
Unit - Set level of dummy concussive cut storm bolt for (Last created unit) to (Level of Concussive Cut for (Triggering unit))
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Special Effect - Destroy concussivecutspecialeffect
Concussive Cut
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Concussive Cut
Actions
Animation - Play (Triggering unit)'s attack animation, using only Rare animations
Wait ((6.00 - ((Real((Level of Concussive Cut for (Triggering unit)))) / 2.00)) / 2.00) seconds
Special Effect - Create a special effect attached to the right foot of (Target unit of ability being cast) using Abilities\Weapons\ChimaeraAcidMissile\ChimaeraAcidMissile.mdl
Set concussivecutspecialeffect = (Last created special effect)
Unit - Create 1 dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add dummy concussive cut storm bolt to (Last created unit)
Unit - Set level of dummy concussive cut storm bolt for (Last created unit) to (Level of Concussive Cut for (Triggering unit))
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Wait ((6.00 - ((Real((Level of Concussive Cut for (Triggering unit)))) / 2.00)) / 2.00) seconds
Unit - Create 1 dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add dummy concussive cut storm bolt to (Last created unit)
Unit - Set level of dummy concussive cut storm bolt for (Last created unit) to (Level of Concussive Cut for (Triggering unit))
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Special Effect - Destroy concussivecutspecialeffect