S
Stratavarius
Guest
I'm currently working on a big project, and it's my first 'real' map so I'm sort of forcing knowledge about map editor down my throat. So forgive me if this is a simple problem.
I'm trying to make a hero ability that increases the hero's chance to dodge as the hero's health decreases. So that if the hero's health were at say, 56%, his chance to dodge would be at 20%.
The problem I've run into is that all abilities that deal with chance to dodge do not allow variables to be used in stead of values. So my question remains, is this ability possible to create? And if so, how is it possible?
If I am being to vague, I'd be happy to give more details.
Any guidance would really be appreciated.
I'm trying to make a hero ability that increases the hero's chance to dodge as the hero's health decreases. So that if the hero's health were at say, 56%, his chance to dodge would be at 20%.
The problem I've run into is that all abilities that deal with chance to dodge do not allow variables to be used in stead of values. So my question remains, is this ability possible to create? And if so, how is it possible?
If I am being to vague, I'd be happy to give more details.
Any guidance would really be appreciated.