How do i get rid of the ability "PATROL"

tobbygnome

New Member
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2
Hello, i would like to get rid of the ability that all units have called "patrol" can someone tell me how to get rid of it, i cant seem 2 find how to do it in the world editor!! thanks
 
M

megrim

Guest
I did the search for you and so far it doesnt seem to be possible, i suggest you try messing with the editor perhaps you will find the answer to this riddle.
 
D

Down

Guest
Event Unit is Issued a order targeting a point
Event Unit is issued a order targeting a object

Condition Issued order is Equal to Patrol

Order Unit stop
Oder Unit Move to (event Respond)Point Of issued order
Order Unit to Move to (event Respond)Target of Issued order

also u can remove the Patrol picture and hotkey and people would be less likly to not do your bidding
 

SFilip

Gone but not forgotten
Reaction score
634
> I did the search for you and so far it doesnt seem to be possible
exactly.
the only way to remove patrol is to remove Move itself. and if you do this the unit wont be able to move at all...
 

Mr Zero

Junior Regular (Got the T-shirt)
Reaction score
64
You could set its class to Ward.
You can still move the unit but the buttons is removed
 

Slapshot136

Divide et impera
Reaction score
471
FireWarrior said:
I've never seen anyone use patrol anyway. Are you trying to free the space up for a spell?
patrol makes playing RPG's gay since you can patrol (or shift + patrol) and then leave your comp on overnight, and guess what? when you wake up you have a level 99 char with 5000000 gold.
 
T

ThePixelator

Guest
Slapshot136 said:
patrol makes playing RPG's gay since you can patrol (or shift + patrol) and then leave your comp on overnight, and guess what? when you wake up you have a level 99 char with 5000000 gold.

good point...
I would make it so that whenever someone is ordered to patrol, make them stop with triggers.

BUT, I think this might disable following, since when you follow someone, the patrol button is highlighted. But, based on the fact that you can tell units to follow people in the WE, they might be different orders. I really don't know...

Anyway, I will probably disable patrolling in my RPG.
 
M

Mythic Fr0st

Guest
hmm

Well, make a "Player is here check" every hour, if they dont reply after 10 minutes of being asked, Boot em
 

tobbygnome

New Member
Reaction score
2
Well the reason i want to get rid of the patrol thing is so i can add a spell like one of the above replyes said, so i can add more spell spots, if this isnt possible ill fit it in somehow coz i think one of the already issued spells are pretty gay so thx anyway.!!!
 

Duwenbasden

Ver 6 CREATE energy AS SELECT * FROM u.energy
Reaction score
165
Slapshot136 said:
patrol makes playing RPG's gay since you can patrol (or shift + patrol) and then leave your comp on overnight, and guess what? when you wake up you have a level 99 char with 5000000 gold.

Easy -- pop a -1 health monster at some point on the path. If the player is AFK, the hero will stop and attempt to take on the monster and be hitting the monster for eternity. (-1 health is damn near infinite health)

-------------------------------------------------------

>Well, make a "Player is here check" every hour, if they dont reply after 10
>minutes of being asked, Boot em

This will annoy players, especially me.
 

Zeromatter

New Member
Reaction score
20
Actually, I don't think that disabling patrol (via triggers) will disable the unit's ability to "follow" another unit.

In Defi4anc3's ORPG, if you try to patrol, you mysteriously do nothing. However, when you right click on another person, you keep following them. Dunno. gotta try it.

As for the check for players, those things will piss off players. (No offence to u guys.) 1st off, the asking players to respond will not go well. Noobs to the game will be like "ZOMFG! haXXors! WTF DO I SAY!!!!!!!1111111" (or idiots may reply this way.) Since 90% of B-net doesnt actually READ pop-up messages, the message saying "type in "I'm here"" will go unheeded. (Seriously, people dont read damn things like that. I've know people get messages saying "X level to enter this dungeon" Then they IMMEDIATELY ask "Y cant i nter?")

As for the -1 critter, that sounds kinda cool XD. Buuuut, what happens when you have about 10000 of them on the map? Since they cant die...they wont. Unless u remove them w/ triggers... Plus, it'd be hard to determan the players "path." You could simply create a critter at the player's location, but what if that player's in a boss fight? He may end up casting his UltimateSpellO'Doom on the critter instead of the boss. (How many times have u accedentally ulti'd phantom assassin?)

Sorry. Had to rant there a bit.

Now if disabling "patrol" does disable your ability to "follow," what you could do is set up a trigger that whenever a unit is issued an order to "patrol" to a unit. (Not sure if this can be done XD) Then every X seconds, order the unit to move to the target unit. (would need variables and such and it'd be one hell of an ugly trigger.)

That's my 2.24 cents.
 
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