How do I make a 'Protect the Supplies' Move system

Joccaren

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O.K. Probably not the best title but I didn't know what else to call it other than 'Help Me!' and that tells nothing of my problem. Now, in RoC, the second(?) Orc mission is leading the Tauren to their home on the plains. In this mission, the Tauren move foward along the set path of their own accord unless the Players Hero is behind them.
For a TFT reference, I think its the third last Night Elf Mission where you help guide Kael from his base, through the undead lands, and across a river to escape. This is probably a better example as you get to pick which direction you want to follow when you come to a cross road.
Could someone help me make this? I have almost no clue on how to get this working properly.
Thanks and +rep to all who help.
 

jackall

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Trigger:
  • choose your destiny
    • Events
      • Unit - A unit enters YourRegion <gen>
    • Conditions
      • (Triggering unit) Equal to YourMainChar
    • Actions
      • -------- Clear dialog so it looks neater --------
      • Dialog - Clear ChoosingDialog
      • Dialog - Create a dialog button for ChoosingDialog labelled Route #1
      • Set Buttons[1] = (Last created dialog Button)
      • -------- Dialog button one --------
      • Dialog - Create a dialog button for ChoosingDialog labelled Route #2
      • Set Buttons[2] = (Last created dialog Button)
      • -------- Dialog button two --------
      • -------- And so on depending on how many routes you have at disposal --------
      • Dialog - Show ChoosingDialog for (Owner of (Triggering unit))
      • -------- Show the dialog to the owner of triggering unit or else he/she wont be able to choose the path --------

Trigger:
  • destiny chosen do the trick
    • Events
      • Dialog - A dialog button is clicked for ChoosingDialog
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Clicked dialog button) Equal to Buttons[1]
        • Then - Actions
          • Trigger - Turn on first route <gen>
        • Else - Actions
          • Trigger - Turn on second route <gen>

Trigger:
  • first route
    • Events
    • Conditions
    • Actions
      • -------- Actions to order units to move along the route --------

Trigger:
  • first route
    • Events
    • Conditions
    • Actions
      • -------- Actions to order units to move along the route --------

hope it proves useless
 

Joccaren

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hope it proves useless

Why'd you post then. Thanks for that part anyway. Now I just need a way to get my units moving properly. Currently either they just run around randomly to their destination, stop partway to their destination, or not attack enemies. They also keep moving when the players Hero is behind them.
 

jackall

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i dont know why im finding... thinking about stuff hard these days............ maybe im in love(that would be very sad)
you could just get and mpq editor and open up the campaign map
 

Joccaren

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I have an MPQ editor but it continuously fails to open the MPQ archives from WC3. Anyone have know where I could find one that will work.
 

jackall

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try MPQ Master that what i use and its doing the job very well :thup:
also, its the 6th NE mission in Frozen Throne, frankly it has not been "updated" for the 1.24b patch and it gave me an error that it cant find "SaveGameCacheBJ" in GUI so you might need to learn how to add JASS functions to GUI(look for sevion's tutorial if you do)
EDIT: this is the tutorial tutorial
 

Joccaren

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Thanks, worked perfectly.

I don't hink I'll use blizzards method of a creating huge numbers of regions and ordering the units to move to the centre of them. They don't even fix the leaks!
Probably the only thing of Blizzards I'll be using is the Formation Formulas.
frankly it has not been "updated" for the 1.24b

Doesn't matter, I'm using pre 1.24 version for this map
 
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