BarzahdX
Active Member
- Reaction score
- 18
I searched for a similar question but to no avail, I found an answer to my problem long ago, but it only regarded a copy of the item, no more than 2. I forgot to log the page and I can't seem to relocate it. Now I'm sure there's only a little tweaking that needs to be done to get this to work, but just can't seem to get it, and I don't want to be up all night.
Here's my current trigger that properly fuses 2 Boots of Speed into 1 Pegasus Shoes. I want(as a hypothetical example) a trigger that fuses 4 Boots of Speed into 1 Pegasus Shoes. Please help.
Here's my current trigger that properly fuses 2 Boots of Speed into 1 Pegasus Shoes. I want(as a hypothetical example) a trigger that fuses 4 Boots of Speed into 1 Pegasus Shoes. Please help.
Trigger:
- Pegasus Shoes
- Events
- Unit - A unit Acquires an item
- Conditions
- Actions
- Set Count[1] = 0
- For each (Integer A) from 1 to 6, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Count[1] Equal to 0
- (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Boots of Speed
- Then - Actions
- Set Count[1] = (Count[1] + 1)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Count[1] Equal to 1
- (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Boots of Speed
- ((Hero manipulating item) has an item of type Pegasus Shoes(Recipe)) Equal to True
- Then - Actions
- Set Count[1] = -1
- Set Caster_Position[2] = (Position of (Hero manipulating item))
- Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
- Wait 0.00 seconds
- Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
- Item - Remove (Item carried by (Hero manipulating item) of type Pegasus Shoes(Recipe))
- Item - Create Pegasus Shoes at Caster_Position[2]
- Hero - Give (Last created item) to (Hero manipulating item)
- Custom script: call RemoveLocation (udg_Caster_Position[2])
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Events