How is my trigger?

Devrak

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How is my trigger? Does it leak, lag, is it bad, and most important, would this be MUI?
Trigger:
  • Basic Shoot Trigger
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Shoot Arrow
    • Actions
      • Set Caster_Point[(Custom value of (Casting unit))] = (Position of (Casting unit))
      • Set Stat_Damage[(Custom value of (Casting unit))] = (Agility of (Casting unit) (Include bonuses))
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Wait 0.15 seconds
          • Unit Group - Pick every unit in (Units within 2000.00 of (Position of (Casting unit))) and do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • And - All (Conditions) are true
                    • Conditions
                      • ((Picked unit) has buff Damaged) Equal to True
                      • ((Owner of (Picked unit)) is an enemy of (Owner of (Casting unit))) Equal to True
                • Then - Actions
                  • Set Damage_Done = ((Real(Stat_Damage[(Custom value of (Casting unit))])) + 0.00)
                  • Unit - Cause (Casting unit) to damage (Picked unit), dealing Damage_Done damage of attack type Spells and damage type Normal
                  • Unit - Remove Damaged buff from (Picked unit)
                  • Floating Text - Create floating text that reads (String(Damage_Done, 0, 0)) above (Picked unit) with Z offset 0.00, using font size 9.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
                  • Floating Text - Change the fading age of (Last created floating text) to 0.20 seconds
                  • Floating Text - Change (Last created floating text): Disable permanence
                  • Floating Text - Change the lifespan of (Last created floating text) to 1.20 seconds
                  • Floating Text - Set the velocity of (Last created floating text) to 20.00 towards 90.00 degrees
                • Else - Actions
                  • Do nothing
      • Custom script: call RemoveLocation(udg_Caster_Point[GetUnitUserData(GetSpellAbilityUnit())])
 

Carl-Fredrik

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There is a unit group which will leak, set it to a variable and then destroy it by using

JASS:
call DestroyGroup(udg_VARIABLENAME)


And no, it's not MUI since there is a 0.15 sec wait.

Edit: Or you could put the script

JASS:


in before you use the group.
 

Devrak

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Okay, thanks for the fast answer.

How does the wait make it not MUI? Noobish question I guess, but I want to learn, so could you explain with a bit more detail what would make it not work?

Thanks!
 

Igor_Z

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Unit - A unit Begins casting an ability
Change it with
Unit - A unit starts the effects of an ability
Always use starts the effects, i dunno how to explain to you but begins casting is bugged... (Units within 2000.00 of (Position of (Casting unit))) = Unit Group leak. I don't know about waits in loops so u figure if it works or not
 

Devrak

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Okay, I'll do that.

And about the leak, how do I remove it? with "call DestroyGroup(udg_VARIABLENAME)" like Carl-Fredrik said? If so, what's the "VARIABLENAME"?
 

Angel_Island

Much long, many time, wow
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It is the name of the variable you are going to use when you are setting the group to the variable.
 

Devrak

New Member
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Ah lol.

Fixed.

Anyone that could explain a bit more in detail why it isn't MUI or why waits doesn't work? Would be very nice.
 

Devrak

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Ah, but doesn't [(Custom value of (Casting unit))] prevent this from happening?
 

simonake

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Ok, ill try to make you understand.
If a unit's custom value is 0 and that another unit custom's value is 0 and it cast the spell, will they be overwriten you think?
A: Yes
B: No
You need a MUI count or To read Sooda tutorial. I don't have the link, i'm never able to find this damned tutorial. :p
 

Devrak

New Member
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Ok, ill try to make you understand.
If a unit's custom value is 0 and that another unit custom's value is 0 and it cast the spell, will they be overwriten you think?
A: Yes
B: No
You need a MUI count or To read Sooda tutorial. I don't have the link, i'm never able to find this damned tutorial. :p

A :p I guess I assumed that every units custom value was different.

Okay, I think I understand now. :thup:

MUI count? What's that? I'll try to find that tutorial too, I think I saw it not so long ago.. somewhere...

Anyway +rep for helping me understand.

Edit: http://www.hiveworkshop.com/forums/f279/multi-instancible-gui-spell-making-34393/ Did you mean this tutorial simonake?
 

Igor_Z

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Set Arrow_Group = (Units within 2000.00 of (Caster_Point[(Custom value of (Casting unit))])))

Use Triggering unit instead of casting unit and set it in a variable if u want... Then the custom script to remove the leak( call DestroyGroup(udg_Arrow_Group) )
I think that Casting Unit is lost after waits or something, correct me if im wrong. Im not sure, but use triggering unit to be sure :)
 

Devrak

New Member
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Set Arrow_Group = (Units within 2000.00 of (Position of (Triggering unit)))

Use Triggering unit instead of casting unit and set it in a variable if u want... Then the custom script to remove the leak( call DestroyGroup(udg_Arrow_Group) )
I think that Casting Unit is lost after waits or something, correct me if im wrong. Im not sure, but use triggering unit to be sure :)

Okay will do, thank you. Should I change every 'casting unit' to 'triggering unit' then?

Thinking of what simonake said, if you set every units custom value to a different value, would it work? I will have a maximum of 12 units in my map, so it wont be hard.
 

simonake

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Both of these tutorials gives the same results, your spells is Mui. Personnaly, i prefer MuiCounts but Sooda's tutorial is much easier to understand and is working.
So you can use both of these methods. It won't change the play of your games.

I forgot to paste the link? Lol my mistake, I had find it and add to favorites.
Here it is!! Sooda's Mui
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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Unit Group - Pick every unit in (Units within 2000.00 of (Position of (Casting unit))) and do (Actions)
Leaks a location

((Owner of (Picked unit)) is an enemy of (Owner of (Casting unit)))
Leaks 2 players

String(Damage_Done, 0, 0)
Leaks a string

The minimum value of Wait is 0.27 seconds. any value under 0.27 will automatically changed to 0.27 when playing
 
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