How to create a missile spell?

Bartuc08

Mostly known as Zomby Jezuz
Reaction score
154
I'm very new to the StarCraft editor, I've been reading the tutorials and learning a bit from there, but I'm stumbling on a few things. Anyway here's my question. I'm trying to create a grenade attack similar to the Marauder's Grenade attack. I'd like it to be on a marine though, and rather then being it's generic attack, I'd like it to be a click to use ability.

So in example,

A marine approaches a zergling, the Marine uses his 'grenade' ability, firing a grenade at the target. Then the Marine uses his generic attack (Machine gun) to finish it off.

I'm able to create the ability, the button, and a damage and movement modifier. The problem I'm having is with making models and actors. Would I make copies of the models and actors used by the Marauder? Or is there a simple way to attach the already in use actors/models to my marine?

Thank you in advance.
 

ZeroPoints

New Member
Reaction score
8
i think you need to make a new marine unit and marine actor and give it the ability that you just made in its abilities and its command card.
sooo pretty much make a unit in add(unit) and then choose the unit you want to copy attributes from eg:marine and yeee add ability
(im also new but i think this is how you would do it)
 

Bartuc08

Mostly known as Zomby Jezuz
Reaction score
154
Thank you for the feedback, but the problem I'm having isn't with the ability, it's more or less the cosmetics of it all. Right now I have the ability set up to deal damage and slow the movement speed of the unit. The only problem is that there is no missile or explosion on contact. My question is how do I add the models and animations to the ability.
 

Dave312

Censored for your safe viewing
Reaction score
269
There is no need to create a new marine unit. You may however want to create a new missile unit, but you will only need to do this if you decide you do not want to use an existing missile. Other than that, the only other actor that you will need to create is a Action Actor. These actors are responsible for controlling most of the visuals aspects associated with launching missiles and attacks such as attaching explosions.

In general (and for this case), you will always need to create new actors as only one can be attached to a unit. However models can be attached to as many different units as you like, so you should never have to create a new model unless you want to modify some of the properties here.



EDIT: Action Actor will control most of the aspects. You will also need a Launch Missile Effect which will be the effect that your ability will call.
 
General chit-chat
Help Users
  • WildTurkey WildTurkey:
    is there a stephen green in the house?
    +1
  • The Helper The Helper:
    What is up WildTurkey?
  • The Helper The Helper:
    Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
  • The Helper The Helper:
    Plus - I have a pretty bad ass recipe collection now! That section of the site is 10 thousand times better than it was before
  • The Helper The Helper:
    We now have a web designer at my job. A legit talented professional! I am going to get him to redesign the site theme. It is time.
  • Varine Varine:
    I got one more day of community service and then I'm free from this nonsense! I polished a cop car today for a funeral or something I guess
  • Varine Varine:
    They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
  • The Helper The Helper:
    whatever at least you are free
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top