How To Make Ability Auto-Cast

Griffen25

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I'm fairly new to the map editor, but i know a little

anyways, i have an ability based around the "Watery Minion" (Neutral) spell, anyways, i want my unit to have this ability and to spawn a specific unit next to it every 5 seconds (assuming he's still alive & not stunned)

I've managed to create the spell, but i cant make it auto-cast every 5 seconds.

Thank you
P.S. (included a screen shot if that helps)
 

Attachments

  • Watery Minion Spell.JPG
    Watery Minion Spell.JPG
    94.4 KB · Views: 335
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Unfortunately, for a spell like this, you need quite a bit of triggers. 1st, the spell must be based upon a spell that has autocast already, I.E. Heal for priest. Then create a trigger for whenever he casts it, it creates a watery minion. Also, you have to have a trigger to check if he enabled autocast. Which is an order comparison. Then you have to check for if he turns it off or if he dies.
 

Razed

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I don't have WE infront of me right now, but you can create something like:

Code:
Event
          Every 5 seconds of game time.
Conditions
          None
Actions
          If (your unit) has skill <watery minion>
          Then Order <your unit> to cast <watery minion>
          Else Do nothing

The text I wrote up there will not exist in the World Editor, but something similar will be around there, just search a little and you'll be alright. :thup:
 

Razed

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You can 'Turn of <that trigger>' when it's not needed. And once the unit enters combat, 'Turn on <that trigger>'.

Or remove the ability when he's out of combat, another suggestion.
 

PrisonLove

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Unfortunately, for a spell like this, you need quite a bit of triggers. 1st, the spell must be based upon a spell that has autocast already, I.E. Heal for priest. Then create a trigger for whenever he casts it, it creates a watery minion. Also, you have to have a trigger to check if he enabled autocast. Which is an order comparison. Then you have to check for if he turns it off or if he dies.

i dont think it will matter if he turns it off or not. you just need to detect everytime he casts teh spell and if he doesn create the minion. the trick is getting an autocastable spell that will cast without a target
 
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It does matter. Tried to do the same thing with Searing Arrows, it doesn't count the spell as it normally does if it's in autocast.
 

Griffen25

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i'm currently mod'ing "Replenish Mana"
and using a trigger to spawn my creeps.
however it is a little dodgey
 

PrisonLove

Hard Realist
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78
the search function also sucks, everytime i search something i get the exact same results for everything. perhaps im doing something wrong but in my opinion search isnt that great of a tool

also hes fairly new to the editor so i doubt he knows JASS, in which case that tutorial will be of little use, also hes not looking for an autocast attack ability.
 

Grymlax

Probably not around
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Base the autocast spell on spirit touch and the dummy spell on watery minion.

Then use these triggers:
Code:
activate
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(replenishmanaon))
    Actions
        Unit Group - Add (Triggering unit) to Autocasters

Autocasters is a unitgroup variable

Code:
deactivate
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(replenishmanaoff))
    Actions
        Unit Group - Remove (Triggering unit) from Autocasters

Code:
Autocast
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in Autocasters and do (Actions)
            Loop - Actions
                Unit - Order (Picked unit) to Undead Obsidian Statue - Spirit Touch

Code:
Spawn
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Autocast Watery Minion 
    Actions
        Set temppoint = (Position of (Triggering unit))
        Unit - Create 1 dummy for (Owner of (Triggering unit)) at temppoint facing (Facing of (Triggering unit)) degrees
        Unit - Add dummy Watery Minion  to (Last created unit)
        Unit - Set level of dummy Watery Minion  for (Last created unit) to (Level of Autocast Watery Minion  for (Triggering unit))
        Unit - Order (Last created unit) to Neutral - Watery Minion
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)

If you have any questions about anything then first look at the map I attached and if it's still something that's bothering you than feel free to ask.

I also gave the hero the original watery minion so that you could compare the two spells.
 

Attachments

  • autocast watery minions.w3x
    18.4 KB · Views: 199

Griffen25

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Thank You

yep i got it, thank you gymlax and everyone else for your ideas,support and general courtesy

<3 <3 <3
 
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