Now as the hero levels the spell book it will gain spells.
If you feel like you want to make a hero learn a stronger spell after a few levels just make a few levels with the same spells. Note:Check the level requirement on each spell before adding it.
I can't seem to add hero abilites to the spell book, whether I change the spell book to a hero ability or not, am I being a complete nub or is there something wrong?
I have another question. I made a seperate Spellbook so when my character gains a certain level it gains a spell in the spell book. But when I use a trigger to remove the current spell book ability and replace it with the new one how do I remove the ability from the hero completeley? (He is still able to learn level one of the spellbook when he levels up.)
This has been really helpful. Thank you. 5 stars for you . Oh and by the way this is my first ever post to this site. (Although I have used it many times before over the years I only registered today.)
Great job. I thought i was fairly good at WE, but i learned alot from this short but efficient toturial. Good job +Rep (and maybe more +rep if i see you posting any other time )
I've been trying to make the part of Vexorian's system with the Shockwave spell work(the tome one) for quite some time now(Not just a couple of hours... Days!:banghead... And it don't! It is probably just something that is wrong with my integration of the system, but I cant figure out why...
This is the triggers I am using, and I have placed a dummy hero unit that disappears at the start of the map, and have the ability that I am trying testing this with.
(Dunno how to make smart scrollers at the trigger, sry).
------------------------------------
Disabling
Events
-------Map initialization
Conditions
Actions
-------Player Group - Pick every player in (All players) and do (Actions)
----------Loop - Actions
-------------Player - Disable Flame Strike DUMMY for (Picked player)
-----Unit - Remove Spellbook Dummything 0242 <gen> from the game
------------------------------------
Buyable Spells
Events
------Unit - A unit Acquires an item
Conditions
------(Item-type of (Item being manipulated)) Equal to Flame Strike
Actions
------If (All Conditions are True) then do (Then Actions) else do (Else Actions)
---------If - Conditions
------------(Level of Flame Strike for (Triggering unit)) Equal to 0
Then - Actions
------------Unit - Add Flame Strike DUMMY to (Triggering unit)
Else - Actions
------------Unit - Set level of Flame Strike for (Triggering unit) to ((Level of Flame Strike for (Triggering unit)) + 1)
------------------------------------
Please, help me!
Oh,found out what was wrong xD... Sorry if i wasted your time
The mistake was that the disabled spell wasent actually a spell but a spellbook! The Flame Strike DUMMY is a spellbook containing Flame Strike... Doh
your guide really helped me to get some things running on my map..
but i have got a problem with the spells after i increased the level of the skillbook/mastery?
i made a system with 3 masterys: fire, water and arcan (its for an mage)
i started with the fireskillbook, wrote all skills (each skill with 3 levels)
the mage gets fireball1 at masterylevel 1, flamecloak at level 5 and so on..
that looks some kind of strange in the objekteditor: Screen
i want to try the skillbook so i planted 49 (becouse maximumherolevel on my map is 50) books of might on the terrain in front of the starting location..
after i became level 50 i skilled the fireskillbook
up to level 10, all works normal..
than, from level to level, some abilitys disapear in the skillbook..
difficult to discribe.. i made screenshots each 5 levels:
as you can see in the first screen i made a very easy system (just writing the skills for each of the 50 levels down in the objekt-editor)
maybe it was some kind of to-easy-thinking?
i dont know what the problem is..
edit: i uploaded the map, its in the attachment..#
dont wonder about the empty map, im just working <on the basics> in the moment
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart