Events
A unit Acquires an item
Conditions
(Item being manipulated) Equal to Your Item
Actions
If/Then/Else Actions
Conditions
If (Triggering unit) Has Item-type of Your Item
Then
Remove (Item being manipulated)
Remove Item-type of Your item from (Triggering unit)
Create 1 Item-Type of your item and give it to (Triggering Unit)
Else
Do Nothing
Boots Limit
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Boots of Speed
Actions
Set Boot_Count = 0
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Boots of Speed
Then - Actions
Set Boot_Count = (Boot_Count + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Boot_Count Greater than 2
Then - Actions
Hero - Drop (Item being manipulated) from (Triggering unit)
Set Temp_PlayerGroup = (Player group((Owner of (Triggering unit))))
Game - Display to Temp_PlayerGroup the text: |cffffcc00You have ...
Custom script: call DestroyForce(udg_Temp_PlayerGroup)
Else - Actions
Item recipe
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type Claws of Attack +15) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +15)
Item - Create Mask of Death at (Position of (Hero manipulating item))
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Items\Alem\AlemTarget.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing