Smygarn777
Member
- Reaction score
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Hello and what should i say, thanks for looking into the thread. I need someone to make me an ai cause i cant make one but i have a map which needs a special ai.
To start things off, we take a look at the map we are gonna use, its a map with a normal ladder playstyle for the human players.
Secondly we take a look at the Computer camp, look at the picture i uploaded to see a computer base in the map.
The base does not have a goldmine since the ai will not be using any resources, it will spawn its units onto the beacon you can see on the picture.
As for its gameplay style, it uses Scouts to wander the map in look for hostilities, in our case the human players. when the scout finds a hostile enemy, it stands still for a few seconds to memorize the spot and then it rushes back to its respective camp to warn of the danger. if a scout detects a human player, that player has 2 choices, in which the first is to slay the scout to make sure the camp will not be aware quite yet of the players presence, although the computer base will send out a search party larger than the lone scout wandering the map, though this party looks for the missing scout. or the player can just let the scout run back to his camp but that will make that camp aware of the player presences and so they start summoning in groups of units to raid the enemy.
(each search party is bigger than the last to make delaying the detection harder and harder, and the search party is sent out shortly after the lone scout is killed).
For more information look to the document file i have uploaded along with the picture.
Thanks for reading and hope you can make this particular ai for me.
I would really apriciate it as the map is already finished, i just need this ai.
Oh, for any questions i'd be glad to take them =)
You can also add me to msn if you like for easier communication.
([email protected])
To start things off, we take a look at the map we are gonna use, its a map with a normal ladder playstyle for the human players.
Secondly we take a look at the Computer camp, look at the picture i uploaded to see a computer base in the map.
The base does not have a goldmine since the ai will not be using any resources, it will spawn its units onto the beacon you can see on the picture.
As for its gameplay style, it uses Scouts to wander the map in look for hostilities, in our case the human players. when the scout finds a hostile enemy, it stands still for a few seconds to memorize the spot and then it rushes back to its respective camp to warn of the danger. if a scout detects a human player, that player has 2 choices, in which the first is to slay the scout to make sure the camp will not be aware quite yet of the players presence, although the computer base will send out a search party larger than the lone scout wandering the map, though this party looks for the missing scout. or the player can just let the scout run back to his camp but that will make that camp aware of the player presences and so they start summoning in groups of units to raid the enemy.
(each search party is bigger than the last to make delaying the detection harder and harder, and the search party is sent out shortly after the lone scout is killed).
For more information look to the document file i have uploaded along with the picture.
Thanks for reading and hope you can make this particular ai for me.
I would really apriciate it as the map is already finished, i just need this ai.
Oh, for any questions i'd be glad to take them =)
You can also add me to msn if you like for easier communication.
([email protected])