i want a trigger

mohamad

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i want a trigger for example after 30 sec all player unit transport to a region
but every time i try did not show the timer window and nothing
who can help ?
 

mohamad

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cant upload it
i dont know but every time see error

my event is to a unit enter a region but when unit enter do nothing
help me how to upload trigger
 

-OverpoweR-

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Go at your Trigger Section, find your Trigger, now Right Click the Name of the Trigger ---> Copy As Text, than come here, write [1wc3]Post your code within the wc3 Wraps[/wc3] ,just remove the 1 from [1wc3] :)
 

mohamad

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Trigger:
  • teleport
    • Events
    • Unit - A unit enters zone 1 <gen>
    • Conditions
    • Actions
    • Countdown Timer - Create a timer window for timer with title lock
    • Countdown Timer - Start timer as a One-shot timer that will expire in 30.00 seconds
    • Countdown Timer - Destroy (Last created timer window)
    • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is Summoned) Equal to True)) and do (Actions)
    • Loop - Actions
    • Unit - Move (Matching unit) instantly to (Center of aliance <gen>)
    • Wait 3.00 seconds
    • Unit - Create 1 Footman for Neutral Hostile at (Center of creep point 1 <gen>) facing Default building facing degrees
    • Wait 1.00 seconds
    • Unit - Create 1 Footman for Player 1 (Red) at (Center of creep point 2 <gen>) facing Default building facing degrees
    • Wait 1.00 seconds
    • Unit - Create 1 Footman for Player 1 (Red) at (Center of creep point 4 <gen>) facing Default building facing degrees
    • Wait 1.00 seconds
    • Unit - Create 1 Footman for Player 1 (Red) at (Center of creep point 3 <gen>) facing Default building facing degrees
 

dianamod27

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Timer windows only show if you use following action:
Trigger:
  • Countdown Timer - Show (Last created timer window)


So does the other stuff work or not?
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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Are the waits part of the Pick Every Unit loop? They won't work if they are.
 

nLike

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Ummm you are using timers in teh wrong way. You need to make 2 triggers. One trigger like that just without hte action of moving.

Other trigger will start with Event - > Timer expires. Once the timer expires it will move units. But to make it MUI it's not gonna be so simple.
 

mohamad

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Trigger:
  • timer
    • Events
    • Unit - A unit enters zone 1 <gen>
    • Conditions
    • Actions
    • Countdown Timer - Start timer as a One-shot timer that will expire in 30.00 seconds
    • Countdown Timer - Create a timer window for (Last started timer) with title time
    • Countdown Timer - Show (Last created timer window)
 

mohamad

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Trigger:
  • test
    • Events
      • Time - timer expires
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Matching unit) instantly to (Center of aliance <gen>)
          • Wait 3.00 seconds
          • Unit - Create 1 Footman for Neutral Hostile at (Center of creep point 1 <gen>) facing Default building facing degrees
          • Wait 1.00 seconds
          • Unit - Create 1 Footman for Player 1 (Red) at (Center of creep point 2 <gen>) facing Default building facing degrees
          • Wait 1.00 seconds
          • Unit - Create 1 Footman for Player 1 (Red) at (Center of creep point 4 <gen>) facing Default building facing degrees
          • Wait 1.00 seconds
          • Unit - Create 1 Footman for Player 1 (Red) at (Center of creep point 3 <gen>) facing Default building facing degrees
      • Countdown Timer - Destroy (Last created timer window)
 

mohamad

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when i enter the zone 1 timer work and after expire the timer window destroy but the moving trigger for players unit and creating trigger for footman didnt work
 

mohamad

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thank you guys
i fix all this but i m still confuse
why create lots of footman when i use 1 footman in my trigger ?
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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Try this instead.
Trigger:
  • test
    • Events
      • Time - timer expires
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Picked unit) instantly to (Center of aliance <gen>
      • Wait 3.00 seconds
      • Unit - Create 1 Footman for Neutral Hostile at (Center of creep point 1 <gen>) facing Default building facing degrees
      • Wait 1.00 seconds
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of creep point 2 <gen>) facing Default building facing degrees
      • Wait 1.00 seconds
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of creep point 4 <gen>) facing Default building facing degrees
      • Wait 1.00 seconds
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of creep point 3 <gen>) facing Default building facing degrees
      • Countdown Timer - Destroy (Last created timer window)
 
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