If Condition then action1 or action2 Problem

Edy

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Everytime when i use this condition for anything it will trigger action2 anyway, even if the condition is turned to trigger the action1, what can i do to stop this?

Ex: If Clicked diolog button equal to Dialog_1 then do Unit - Add Spell1 to triggering unit else do Unit - Add spell2 to triggering unit

I dont even press the dialog button and the action2 is already made.
 

afisakov

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What is the event?
Are there other dialog buttons on your map, maybe that show up before the one and two you are trying to trigger from?

Fastest fix I can think of is:
If Clicked diolog button equal to Dialog_1 then do Unit - Add Spell1 to triggering unit else do Nothing
If Clicked diolog button equal to Dialog_2 then do Unit - Add Spell2 to triggering unit else do Nothing
It should prevent the problem for now, until you can find the true cause.
Takes a bit more space but I highly doubt that will be significant on a map.
 
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Edy

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What is the event?
Are there other dialog buttons on your map, maybe that show up before the one and two you are trying to trigger from?

Fastest fix I can think of is:
If Clicked diolog button equal to Dialog_1 then do Unit - Add Spell1 to triggering unit else do Nothing
If Clicked diolog button equal to Dialog_2 then do Unit - Add Spell2 to triggering unit else do Nothing
It should prevent the problem for now, until you can find the true cause.
Takes a bit more space but I highly doubt that will be significant on a map.

still not working but here is the entire trigger

Events
Unit - A unit owned by Player 1 (Red) Gains a level
Conditions
Actions
Dialog - Change the title to Dialog1 to the 'Hero Culture'
Dialog - Create a dialog button for Dialog1 labelled Spell1
Set Dialog_Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog1 labelled Spell2
Set Dialog_Button[2] = (Last created dialog Button)
Dialog - Show Dialog1 for Player 1 (Red)
If (Clicked dialog button) Equal to Dialog_Button[1] then do (Unit - Add Spell1 to (Triggering unit)) else do (Do nothing)
If (Clicked dialog button) Equal to Dialog_Button[2] then do (Unit - Add Spell2 to (Triggering unit)) else do (Do nothing)
Trigger - Turn off (This Trigger)
 

Solu9

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You need the "Click dialog" to be in a trigger for itself first of all. Because the If/then/else in your trigger refers to nothing since it is not a dialog button that is clicked, but a hero that gain a level.

Try to see if that alone works.

Edit:
Oh.
Trigger 1
Create the whole dialog with the buttons and all at the map initialization.

Trigger 2
When a hero gains a level show your dialog

Trigger 3
When a dialog button is clicked do something
 
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Edy

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You need the "Click dialog" to be in a trigger for itself first of all. Because the If/then/else in your trigger refers to nothing since it is not a dialog button that is clicked, but a hero that gain a level.

Try to see if that alone works.

Edit:
Oh.
Trigger 1
Create the whole dialog with the buttons and all at the map initialization.

Trigger 2
When a hero gains a level show your dialog

Trigger 3
When a dialog button is clicked do something

i had to add the unit in a unit_variable to work for trigger 3, but now it works thx a lot mate
 
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