Is This Safe?

Karawasa

Element Tower Defense
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38
Step 4 - Changing Map Settings:
To make our loading screen complete, we need to modify the map slightly. This wont have any impact on your map except for the loading screen changes.
In the main World Editor windows (where you see terrain), go into Scenario -> Map Options. Here you need to change the dropdown Game Data Set to Melee (Latest Patch).
MapOptions.jpg

The reason for this change is to make the map load without "Press Any Key" in multiplayer and LAN. It does accomplish this...but at what cost?
 

Manix

Well-Known Member
Reaction score
29
I'm guessing I can't help you with an answer, but I suggest you make a backup of your map and try stuff out, that way you'd figure it best =]
 

UndeadDragon

Super Moderator
Reaction score
447
I don't see why it would hurt. Do you actually use any Melee AI? If not, I don't see why it would hurt.
 

Karawasa

Element Tower Defense
Reaction score
38
I'm guessing I can't help you with an answer, but I suggest you make a backup of your map and try stuff out, that way you'd figure it best =]

I did, but I can't tell what it does (aside from intended thing). I'm asking to see if there are unforeseen bugs that will pop up and bite my ass.

I don't see why it would hurt. Do you actually use any Melee AI? If not, I don't see why it would hurt.

I don't use any AI, and I don't use anything but custom objects.
 
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54
Q: Why are the base stats of my units not the same as the regular game?

A: Melee maps use the unit data from the most recent patch, so they may change if a new patch comes out. Non-melee maps use the original unit data (RoC 1.01 or TFT 1.07). This is so patch changes will not mess up custom maps.

If you want to use the most recent patch data in your custom map, go to "Scenario->Map Options..." and change the "Game Data Set" entry to "Latest Patch".

This only changes unit data, not abilities. As a result of this, when Blizzard made drastic changes to abilities they create two versions of the ability. This is so the old units can have the old ability and the new units can have the new ability.

Source
 

Bloodydood

New Member
Reaction score
14
Q: Why are the base stats of my units not the same as the regular game?

A: Melee maps use the unit data from the most recent patch, so they may change if a new patch comes out. Non-melee maps use the original unit data (RoC 1.01 or TFT 1.07). This is so patch changes will not mess up custom maps.

If you want to use the most recent patch data in your custom map, go to "Scenario->Map Options..." and change the "Game Data Set" entry to "Latest Patch".

This only changes unit data, not abilities. As a result of this, when Blizzard made drastic changes to abilities they create two versions of the ability. This is so the old units can have the old ability and the new units can have the new ability.

Source

This wouldn't affect custom units, would it?
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
I think TcX is using this.
If I am correct then nothing harmful could happen.
Make a copy of the source map. Nobody want's Etd to die because of some little mistake.
 
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