BarzahdX
Active Member
- Reaction score
- 18
I have a trigger, so that when you learn this ability, your kills spawn a dummy caster to give you a negative value cripple. It works for level one(I was so glad) but it doesn't increase in level, I have the trigger to set increase the level, but it doesn't work.. The abilities that are issuable through triggers, can those not be leveled up? Here are the codes for the first level that works.
Which chains of to:
That works exactly as intended, but when he levels up his ability--the Cripple doesn't increase.. This is what I have set. This is for level 2.
Which chains to:
Please help me guys--I know you have my answer.. You always do.
Code:
Victory Rush Var 1
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Victory Rush
(Learned skill level) Equal to 1
Actions
Set Ferocious_Wengido_VR[1] = (Learning Hero)
Which chains of to:
Code:
Victory Rush Kill 1
Events
Unit - A unit Dies
Conditions
(Killing unit) Equal to Ferocious_Wengido_VR[1]
Actions
Set Caster_Position[3] = (Position of (Killing unit))
Unit - Create 1 "Cripple"(Victory Rush) Dummy Caster for (Owner of Ferocious_Wengido_VR[1]) at Caster_Position[3] facing Caster_Position[3]
Set VR_Dummy = (Last created unit)
Unit - Add a 2.00 second Generic expiration timer to VR_Dummy
Unit - Set level of Cripple for VR_Dummy to 1
Unit - Order VR_Dummy to Undead Necromancer - Cripple Ferocious_Wengido_VR[1]
Custom script: call RemoveLocation (udg_Caster_Position[3])
That works exactly as intended, but when he levels up his ability--the Cripple doesn't increase.. This is what I have set. This is for level 2.
Code:
Victory Rush Var 2
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Victory Rush
(Learned skill level) Equal to 2
Actions
Set Ferocious_Wengido_VR[2] = (Learning Hero)
Which chains to:
Code:
Victory Rush Kill 2
Events
Unit - A unit Dies
Conditions
(Killing unit) Equal to Ferocious_Wengido_VR[2]
Actions
Set Caster_Position[3] = (Position of (Killing unit))
Unit - Create 1 "Cripple"(Victory Rush) Dummy Caster for (Owner of Ferocious_Wengido_VR[2]) at Caster_Position[3] facing Caster_Position[3]
Set VR_Dummy = (Last created unit)
Unit - Add a 2.00 second Generic expiration timer to VR_Dummy
Unit - Set level of Cripple for VR_Dummy to 2
Unit - Order VR_Dummy to Undead Necromancer - Cripple Ferocious_Wengido_VR[2]
Custom script: call RemoveLocation (udg_Caster_Position[3])
Please help me guys--I know you have my answer.. You always do.