Jass globals in textmacro's (lua)

dudeim

New Member
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22
Hey,

I'm currently bussy with textmacro's and I wanted to know how you can use a jass global inside a textmacro like this:

JASS:

globals 

integer TestGlobal = 1

endglobals

//! textmacro TestGlobals //dunno if this is how it calls but just think it is correct<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue    :p" loading="lazy" data-shortname=":p" />
//! textmacroextend extend lua = blabla whatever goes here // no WE open so dunno the correct names
//! i TestGlobal = 5 //now the global I created above should be 5 is this the correct way?
//! endextendedtextmacro
//! endtextmacro


So would this work?

Thanks
 

PurgeandFire

zxcvmkgdfg
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509
You can't access JASS globals through lua. (as lua is ran during compilation, not ingame) However, you can create your own variables in lua, as such:
JASS:
//! i lulu = 5 -- this is a global variable
//!i i local luluz = &quot;hi&quot; -- this is a local variable
 

dudeim

New Member
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Ok but can I later set the lua variable to a jass global? Or in anyother way acces the global anytime I want later in a diffrent function (that can be called whenever I want it to)?
 

dudeim

New Member
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Hmm well I'm currently creating 5 abilities which need to go into a global array so that I can switch the abilities out. So how would I go do that then?
 

Dirac

22710180
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147
Please be more specific about your idea, you can always switch what the abilities do through triggers adding and removing conditions.
 

dudeim

New Member
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22
No thats not what I mean I want to switch them on the unit's command board.
 

Nestharus

o-o
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Well, I was going to say that if you were generating 5 abilities dynamically via Lua, there is a way to get those dynamic ids to the JASS script via Lua. This is better than hard coding as it allows dynamism.
 

dudeim

New Member
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Well it's a system for personal use and the id's used are not common so it will work this way thanks for posting though;)
 

Nestharus

o-o
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84
Ok then, well for future reference.


If you are using Lua object creation stuff, then it auto imports the variable you assign to the object.


For LUA_FILE_HEADER, there is a writejass function that allows you to write jass script, meaning that you can write a JASS variable with the id in it.
 
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