keyboard event problem

SyrisX

New Member
Reaction score
3
Okay so here is the set up:

Trigger1:
Player presses the left arrow key
NO CONDITIONS
set intvar to 1
do some action

Trigger2:
Player presses the left arrow key
CONDITION:
intvar is equal to 1
Action:
set intvar to 2
Do some other action

Trigger3:
Player presses the left arrow key
CONDITION:
intvar is equal to 2
Action:
Do yet another action


The problem: When I press the left arrow key, it immediately runs trigger 3. Meaning with one press it is setting the int from 0 to 1, from 1 to 2, which is satisfying the condition for trigger 3 (and skipping the actions for 1 and 2):banghead:.... What can I do to fix that? So that it keeps track of how many times I press it?
 

Happy

Well-Known Member
Reaction score
71
change activation at the beginning to false (over the field you see the trigger) and then add the action that if its clicked once turn on the next trigger....
 

perkeyone

something clever
Reaction score
71
how about

Trigger1:
Player presses the left arrow key
NO CONDITIONS
turn off this trigger
turn on trigger 2
do some action

Trigger2: (initially off)
Player presses the left arrow key
Action:
turn off this trigger
turn on trigger 3
Do some other action

Trigger3: (initially off)
Player presses the left arrow key
Action:
Do yet another action

EDIT: happy said the same thing but i hope this make it a little easier to understand
 

SyrisX

New Member
Reaction score
3
Doesnt seem to work..

Seems like it is doing this:

Turns trigger 1 off, and trigger 2 on

immediately turning 2 off and turning 3 on

and running 3's actions

Skipping 2

edit: if i disable 3 entirely it runs 2.. but not 1

Re-Edit: FIXED I created quick .05sec waits at the start of each trigger.. I guess this gives it enough time to recognize the event has completed and doesn't skip to the next.. or its a fluke.. in any case it is working
 

LoveTD's

New Member
Reaction score
34
I know it is fixed but still... why use 3 triggers for something that can be done with 1 trigger?

Trigger:
  • Melee Initialization
    • Events
      • Player - Player 1 (Red) Presses the Left Arrow key
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • intvar Equal to 0
        • Then - Actions
          • Set intvar = 1
          • -------- do some actions here --------
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • intvar Equal to 1
            • Then - Actions
              • Set intvar = 2
              • -------- do some other actions here --------
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • intvar Equal to 2
                • Then - Actions
                  • -------- I dont know if anything is supposed to be done at the last one... --------
                  • -------- for example jumping back to intvar 0 or something like that.... --------
                  • -------- eather ways do some other actions here again --------
                • Else - Actions
 

SyrisX

New Member
Reaction score
3
I'll have to try that when i get a chance.. I wonder if it will still require waits

ps: the last trigger does reset the integer variable, so theoretically it will be repeatable
 
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