Leaving Players' Names?

Cheddar

This is the way it was meant to be.
Reaction score
126
I created a system to spread leaving players' gold around to the remaining players... give them (Total gold of leaver) / (Remaining players) each.

The problem isn't with the gold, but the names. Of course, I want people to see who the stupid leaver was, but any attempts to display this player's name quickly switches to Red's name. Pink leaves, but it's recorded as Red. (I've had numerous Reds who say something like "wtf i didn't leave"). Also, when a player leaves, it should display the message once, but it goes nearly 8 or 9 times! It might be due to those actions being included in the player group, I should try that fix.

I have a sample trigger posted below. I was thinking of including a wait between setting the player's name (A solution I tried, to no avail) and displaying messages.

Before you start ratting me out for using individual actions for each player's message, it's done already... unless a player group will fix this.

If there's a solution that works, there's rep to be given.


Code:
Player 2
    Events
        Player - Player 2 (Blue) leaves the game
    Conditions
    Actions
        Player - Set name of Player 2 (Blue) to ((|cff2222ff + (Name of Player 2 (Blue))) + |r)
        Game - Display to (All players) for 25.00 seconds the text: ((Name of Player 2 (Blue)) + |c0000cdf9 has left the game|r)
        Player Group - Remove Player 2 (Blue) from Defenders
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Unit - Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
        Leaderboard - Change the label for Player 2 (Blue) in (Last created leaderboard) to <Leaver>
        Player Group - Pick every player in (All players matching (((Matching player) Not equal to Player 12 (Brown)) and (((Matching player) slot status) Equal to Is playing))) and do (Actions)
            Loop - Actions
                Player Group - Add (Picked player) to RemainingPlayers
                Set LeavingPlayerMoney = (Player 2 (Blue) Current gold)
                Player - Add (LeavingPlayerMoney / (Number of players in RemainingPlayers)) to (Picked player) Current gold
                Game - Display to Player Group - Player 1 (Red) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of Player 1 (Red)) +  leaving.))))
                Game - Display to Player Group - Player 3 (Teal) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of Player 1 (Red)) +  leaving.))))
                Game - Display to Player Group - Player 4 (Purple) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of Player 1 (Red)) +  leaving.))))
                Game - Display to Player Group - Player 5 (Yellow) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of Player 1 (Red)) +  leaving.))))
                Game - Display to Player Group - Player 6 (Orange) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of Player 1 (Red)) +  leaving.))))
                Game - Display to Player Group - Player 7 (Green) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of Player 1 (Red)) +  leaving.))))
                Game - Display to Player Group - Player 8 (Pink) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of Player 1 (Red)) +  leaving.))))
                Game - Display to Player Group - Player 9 (Gray) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of Player 1 (Red)) +  leaving.))))
        Trigger - Turn off (This trigger)







EDIT: I'm a nimrod.

After looking over the display messages, apparently the trigger says to display Player 1's name.

The multiple message deal, however, is still there.
 

BornANoob[MR]

Member
Reaction score
21
err, ofcourse it says reds name as thats what you have put in the trigger, read the last 10 lines, instead change that to triggering player.

Try this, its much more simplified:

Code:
LeaversGold
    Events
        Player - (Player((Max(1, 8)))) leaves the game
    Conditions
    Actions
        Set LeavingPlayerMoney = (Triggering Player) Current gold)
        Player Group - Remove (Triggering Player) from Defenders
        Leaderboard - Change the label for (Player) in (Last created leaderboard) to <Leaver>
        Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering Player) and do (Unit - Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
        Leaderboard - Change the label for (Triggering Player) in (Last created leaderboard) to <Leaver>
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
                Player - Add (LeavingPlayerMoney / (Number of players in RemainingPlayers)) to (Picked player) Current gold
                Game - Display to (Picked Player) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of (Triggering player)) +  leaving.))))
 

Astal

New Member
Reaction score
1
err, ofcourse it says reds name as thats what you have put in the trigger, read the last 10 lines, instead change that to triggering player.

Try this, its much more simplified:

Code:
LeaversGold
    Events
        Player - (Player((Max(1, 8)))) leaves the game
    Conditions
    Actions
        Set LeavingPlayerMoney = (Triggering Player) Current gold)
        Player Group - Remove (Triggering Player) from Defenders
        Leaderboard - Change the label for (Player) in (Last created leaderboard) to <Leaver>
        Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering Player) and do (Unit - Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
        Leaderboard - Change the label for (Triggering Player) in (Last created leaderboard) to <Leaver>
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Game - Display to (All players) for 30.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
                Player - Add (LeavingPlayerMoney / (Number of players in RemainingPlayers)) to (Picked player) Current gold
                Game - Display to (Picked Player) the text: (You recieved  + ((String((LeavingPlayerMoney / (Number of players in RemainingPlayers)))) + ( gold from  + ((Name of (Triggering player)) +  leaving.))))

what kind of variable is Player in this line? Player - (Player((Max(1, 8)))) leaves the game also what is LeavingPlayerMoney
 
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