Loading Flying Units

the Lumpy

►►►
Reaction score
53
I am making a D&D map, and I am trying to make a spawner like in DoBRP. I am trying to get it to pick up flying units, but I can't get it to work. :( Any help would be greatly appreciated.

Thanks in advance! :)
 

pladams9

Seth's Good-Twin
Reaction score
19
I don't think this is possible. At least not without JASS or at the very least a major trigger. The targeting for the Goblin Zepplins Load and Cargo Hold abilities seem to have no affect on who it allows you to load. A rather simple trigger/ability could be made to store an array of however many units you want to hold, but I have no idea how you would go about implementing the view of the cargo hold that the Blizzard transports have. You would not be able to see what your carrying.
 

AgentPaper

From the depths, I come.
Reaction score
107
or maybe a dummy unit for each flying unit ingame...would be able to store all the info too, in fact im going to go make a trigger to do it right now...
 

Sargon

New Member
Reaction score
83
You could make a dummy unit with the same icon as the flying unit, but is a ground unit. Then you could create it at the position of the flying unit, order the transport to load it, store the flying unit to a variable and hide it. Then, when the dummy unit is unloaded, you can move the flying unit to the position of the dummy unit and unhide it, then remove the dummy unit.
 

the Lumpy

►►►
Reaction score
53
Hmmm. . . There must be some better way. I saw it done on the QuatreDan's D&D Experience map, but they removed the GUI triggers.
 

pladams9

Seth's Good-Twin
Reaction score
19
Awesome idea. You guys are good. Now I feel bad for being so pessimistic.

:whispers: Why didn't I think of that?! :banghead:
 

AgentPaper

From the depths, I come.
Reaction score
107
weird i have this trigger and for some reason its doing nothing
Code:
Load Unit
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Load Air Unit 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Target unit of ability being cast)) Equal to Flying Machine
            Then - Actions
                Unit - Replace (Target unit of ability being cast) with a Flying Machine (Dummy) using The old unit's relative life and mana
                Unit - Order (Ordered unit) to Load (Last replaced unit)
                Wait until (((Last replaced unit) is being transported) Equal to False), checking every 1.00 seconds
                Unit - Replace (Last replaced unit) with a Flying Machine using The old unit's relative life and mana
            Else - Actions
any ideas?
 

the Lumpy

►►►
Reaction score
53
None, sorry. Do you think I could remove the Air unit classification and add Ground unit classification before it tries to pick it up?
 

pladams9

Seth's Good-Twin
Reaction score
19
The event should be:
Code:
Unit - A unit [B]begins[/B] casting an ability

Otherwise the condition is comparing something to a non-existant ability. The ability isn't being cast; it has been cast.
 

AgentPaper

From the depths, I come.
Reaction score
107
still isnt working...
 

Rad

...
Reaction score
228
Maybe you should use this event:
Code:
Unit - A unit Is loaded into a transport
 

AgentPaper

From the depths, I come.
Reaction score
107
no cant do that, since you cant even usse the load ability on an air unit so it wont register. (i tried anyway) note that the ability i am using is a custom one based off cripple that does nothing and targets air units.
 

pladams9

Seth's Good-Twin
Reaction score
19
Just a couple of possibilities:

1. Make sure you unit has the regular Load ability.
2. Make sure that the Flying Machine (Dummy) is a ground unit and not an air one.
3. Make sure you are targeting a Flying Machine.

Very obvious possibilities, but mistakes do happen. Especially forgetting a step.
 

Axe.killer

New Member
Reaction score
24
Base it off a footy or something. Then change the model and icon and soundset and height base ( to make the illusion of fly)
 

AgentPaper

From the depths, I come.
Reaction score
107
lol...it has load ability, it is a ground unit, it is a flying machine, and it is based off a footy. :nuts: anyway it doesnt even replace the unit so the problem is that action or before it.
 

pladams9

Seth's Good-Twin
Reaction score
19
Perhaps it does replace the unit, but because the unit does not load right away, it changes it back almost instantly. Try adding another wait that waits until it has been loaded. Then it will wait until it is unloaded.
 

AgentPaper

From the depths, I come.
Reaction score
107
yay! i havent tried but i know thats it, i noticed a reset of the animation when i used it...yahoo! it works thanks guys, heres the final trigger
Code:
Load Unit
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Load Air Unit 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Target unit of ability being cast)) Equal to Flying Machine
            Then - Actions
                Unit - Replace (Target unit of ability being cast) with a Flying Machine (Dummy) using The old unit's relative life and mana
                Unit - Order (Last replaced unit) to Board (Casting unit)
                Wait until (((Last replaced unit) is being transported) Equal to True), checking every 1.00 seconds
                Wait until (((Last replaced unit) is being transported) Equal to False), checking every 1.00 seconds
                Unit - Replace (Last replaced unit) with a Flying Machine using The old unit's relative life and mana
            Else - Actions

make sure to make a dummy unit for each flying unit and an ability that does nothing. this will be in my free trigger codes map once i update it.
 

the Lumpy

►►►
Reaction score
53
Shouldn't you be able to do
Code:
Unit - Remove A flying unit classification from (UNIT)
Unit - Add A ground unit classification to (UNIT)
and then load the unit?
 

pladams9

Seth's Good-Twin
Reaction score
19
Maybe. The trigger would be nearly the same as the current one, except that instead of switching units, you switch classifications.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top