Angrypuffin
New Member
- Reaction score
- 2
I'd like some feedback on my map, Manifest, which I'm releasing here for the first time. It's designed for 4v4 play.
The map is really designed around fixing some of my irritation with prevailing AOS maps, namely:
In most AOS maps:
You have to get killing blows to be rewarded. Support heroes are untenable.
In Manifest:
Reward is shared between all players that participate in a kill. Support heroes, including dedicated healers, are incredibly powerful.
In most AOS maps:
There are dozens of different heroes, but they usually fall into a few basic archetypes.
In Manifest:
You design your hero's attribute progressions (strength, agility, intelligence), range, and move speed. You buy your skills, and they're available to any heroes, in any combination. In the games my friends and I have played, I've seen some very surprising- and viable- heroes.
In most AOS maps:
Your computer ally sucks, because they're basically just an income source for the enemy team.
In Manifest:
Your computer ally is pretty important. They get a share of gold from kills (or, if there are no heroes around, they get all of it), and they use it to upgrade their troops. If the enemy's troops are much stronger than yours, you'll have a rough time. Also, the towers in the middle lane are owned by the computer- but you can invest in them, to upgrade them. Some of these upgrades give you sources of income, which means that taking one of the lanes, upgrading a tower, and living off its income is a viable defensive strategy.
In most AOS maps:
There is no demon realm, where a powerful summoner creates units who venture out into the material world to attack both castles; a realm that slowly destroys any non-demon units that approach it; a realm where a party of determined adventurers can fight or sneak their way in, kill the summoner, and restore... well, some measure of peace to the world.
In Manifest:
There is.
There's more I could say about the map, but perhaps you'd rather just try it? I'm sure there'll be imbalances, bugs, and irritations, and I'd appreciate your feedback. I'd especially appreciate multiplayer (PvP) replays.
The map is really designed around fixing some of my irritation with prevailing AOS maps, namely:
In most AOS maps:
You have to get killing blows to be rewarded. Support heroes are untenable.
In Manifest:
Reward is shared between all players that participate in a kill. Support heroes, including dedicated healers, are incredibly powerful.
In most AOS maps:
There are dozens of different heroes, but they usually fall into a few basic archetypes.
In Manifest:
You design your hero's attribute progressions (strength, agility, intelligence), range, and move speed. You buy your skills, and they're available to any heroes, in any combination. In the games my friends and I have played, I've seen some very surprising- and viable- heroes.
In most AOS maps:
Your computer ally sucks, because they're basically just an income source for the enemy team.
In Manifest:
Your computer ally is pretty important. They get a share of gold from kills (or, if there are no heroes around, they get all of it), and they use it to upgrade their troops. If the enemy's troops are much stronger than yours, you'll have a rough time. Also, the towers in the middle lane are owned by the computer- but you can invest in them, to upgrade them. Some of these upgrades give you sources of income, which means that taking one of the lanes, upgrading a tower, and living off its income is a viable defensive strategy.
In most AOS maps:
There is no demon realm, where a powerful summoner creates units who venture out into the material world to attack both castles; a realm that slowly destroys any non-demon units that approach it; a realm where a party of determined adventurers can fight or sneak their way in, kill the summoner, and restore... well, some measure of peace to the world.
In Manifest:
There is.
There's more I could say about the map, but perhaps you'd rather just try it? I'm sure there'll be imbalances, bugs, and irritations, and I'd appreciate your feedback. I'd especially appreciate multiplayer (PvP) replays.