RedOrb
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Hi all.
This is the second time now. The first time it failed, I looked and looked but couldn't find any solution, so I reverted to an older edit, and continued from there. Now it's happened again and I am capable of once again reverting, but thought I'd ask here first. I noticed that after changing variables (ones that I had copied and pasted from other maps and therefore resetting their array length to [1]) to whatever I did, some of them to [1000] then testing the map, Map Initialisation just simply failed.
I have no idea what could be causing this, but guessed that others must have experienced this at some point before me. Anyone got any clues?
Edit: I saw one other post about this just now that claimed the same issue when looking at large array sizes. May I ask: What does the community think about the optimum size for a variable that is used in conjunction with an integer variable which sets unique values and passes them to a unit's custom value for use in MUI periodic triggers and such?
I've used [1000] because I learnt the method from a guide, but perhaps [1000] is simply far too big? If I have 8 players maximum, and each of the 8 may have the same hero unit that uses the ability that must be MUI, it surely must not need to be [1000] right?
This is the second time now. The first time it failed, I looked and looked but couldn't find any solution, so I reverted to an older edit, and continued from there. Now it's happened again and I am capable of once again reverting, but thought I'd ask here first. I noticed that after changing variables (ones that I had copied and pasted from other maps and therefore resetting their array length to [1]) to whatever I did, some of them to [1000] then testing the map, Map Initialisation just simply failed.
I have no idea what could be causing this, but guessed that others must have experienced this at some point before me. Anyone got any clues?
Edit: I saw one other post about this just now that claimed the same issue when looking at large array sizes. May I ask: What does the community think about the optimum size for a variable that is used in conjunction with an integer variable which sets unique values and passes them to a unit's custom value for use in MUI periodic triggers and such?
I've used [1000] because I learnt the method from a guide, but perhaps [1000] is simply far too big? If I have 8 players maximum, and each of the 8 may have the same hero unit that uses the ability that must be MUI, it surely must not need to be [1000] right?