Hmm, although I knew most of this already, it's very useful. I will definitely add this to my favourites, in case I forget something.
EDIT: oh yeah, you don't know how to set terrain Z? I'll show you:
Really, Blizzard is fucked. GetLocationZ(...) doesn't actually get the Z of a location; it gets the Z of the terrain on which the location is placed on. Yes, Blizzard really is fucked. So to set the location Z, you basicly just call TerrainDeformCrater(...), then you can set the terrain Z and therefore also the location Z.
Bump + I am going to start a physics section for this as SOON as I make my Arrow system as a demo for it And yes I love arrows Anyway, physics coming soon~
K, updated one section. Instead of calling the section, Combination, its called Combination - Distances + Angles. I changed it because, I intend to make another "Combination" section that includes more of other stuff, but, for now that just has distances and angles. Also, I updated that section itself. Changed the example, simply because the old example was 1) all in JASS, 2) it was VERY incoherent. The new one is CURRENTLY only in GUI, going to post JASS ver in a couple hours after I finish work, and actually do it. That, and I THINK its more coherent. That and it emphasizes the math more (as it should) rather than the spell itself.
UPDATE: Added JASS trigger in~ YAY! >.> Anyway, going to start working on my NEXT section
Combination - 3D Stuff
And, I will make this section amazingly cool because 3D deserves to be amazingly cool
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.