AoS Meat Wagon Rampage!

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
Hmm..
I'm going to add a Quest Log for info.
Oh and BTW, meat bomb doesn't work for me.
 

Sirroelivan

Gunnerkrigg Court
Reaction score
95
Tested the map. Meat bomb ability is not working, why are the meatwagons so slow? and it's funny that the meatwagon's wheels don't move correctly.

But good idea if worked out properly.
 

dannyboydude

Ultra Cool Member
Reaction score
33
lo lnow i remember something wasnt working properly now i remember the meat bomb lol

i cant figure out why it doesnt work

and lol the wheels
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
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168
can you still use the cheat wai in the updated ver. ?
 

Cheddar

This is the way it was meant to be.
Reaction score
126
Just got back from the first round...

Screenshot, something needs to be fixed:

meatwagonrampage1zy3.png


Meat Bomb ability doesn't do anything, I found out, and I think it's because the unit is being ordered to move and interrupts the casting.

I'm going to fix the leaderboard problem and go host another; wish me luck!

EDIT: I went and salvaged my old code for kart movement, I'm going to update the map I'll be hosting with and use it instead, for now. I have the codes listed, tell me if complications arise or you just don't like me using the code. I perfectly understand if you want to keep your own; I feel as if I'm hijacking the map at the moment, but I'm going to see how it functions, and I can put the map with these codes in this post if you want to try it yourself.

Code:
Left
    Events
        Player - Player 1 (Red) Presses the Left Arrow key
        Player - Player 2 (Blue) Presses the Left Arrow key
        Player - Player 3 (Teal) Presses the Left Arrow key
        Player - Player 4 (Purple) Presses the Left Arrow key
        Player - Player 5 (Yellow) Presses the Left Arrow key
        Player - Player 6 (Orange) Presses the Left Arrow key
        Player - Player 7 (Green) Presses the Left Arrow key
        Player - Player 8 (Pink) Presses the Left Arrow key
        Player - Player 9 (Gray) Presses the Left Arrow key
        Player - Player 10 (Light Blue) Presses the Left Arrow key
        Player - Player 11 (Dark Green) Presses the Left Arrow key
        Player - Player 12 (Brown) Presses the Left Arrow key
    Conditions
        (Number of units in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
    Actions
        Player Group - Add (Triggering player) to TurnLeftGroup
        Trigger - Turn on Turn Left <gen>

Code:
Turn Left
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players matching ((((Matching player) is in ForwardGroup) Equal to False) and (((Matching player) is in TurnLeftGroup) Equal to True))) and do (Actions)
            Loop - Actions
                Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
                Unit Group - Pick every unit in GeneralGroup and do (Actions)
                    Loop - Actions
                        Unit - Move (Picked unit) instantly to (Position of (Picked unit)), facing ((Facing of (Picked unit)) + 9.00) degrees
                Custom script:   call DestroyGroup(udg_GeneralGroup)

Code:
Turn Left And Forwards
    Events
        Time - Every 0.03 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players matching ((((Matching player) is in ForwardGroup) Equal to True) and (((Matching player) is in TurnLeftGroup) Equal to True))) and do (Actions)
            Loop - Actions
                Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
                Unit Group - Pick every unit in GeneralGroup and do (Actions)
                    Loop - Actions
                        Set GeneralPoint = (Position of (Picked unit))
                        Set GeneralPoint2 = (GeneralPoint offset by 250.00 towards ((Facing of (Picked unit)) + 6.00) degrees)
                        Unit - Order (Picked unit) to Move To GeneralPoint2
                        Custom script:   call RemoveLocation(udg_GeneralPoint)
                        Custom script:   call RemoveLocation(udg_GeneralPoint2)
                        Custom script:   call DestroyGroup(udg_GeneralGroup)

Code:
Release Left
    Events
        Player - Player 1 (Red) Releases the Left Arrow key
        Player - Player 2 (Blue) Releases the Left Arrow key
        Player - Player 3 (Teal) Releases the Left Arrow key
        Player - Player 4 (Purple) Releases the Left Arrow key
        Player - Player 5 (Yellow) Releases the Left Arrow key
        Player - Player 6 (Orange) Releases the Left Arrow key
        Player - Player 7 (Green) Releases the Left Arrow key
        Player - Player 8 (Pink) Releases the Left Arrow key
        Player - Player 9 (Gray) Releases the Left Arrow key
        Player - Player 10 (Light Blue) Releases the Left Arrow key
        Player - Player 11 (Dark Green) Releases the Left Arrow key
        Player - Player 12 (Brown) Releases the Left Arrow key
    Conditions
    Actions
        Player Group - Remove (Triggering player) from TurnLeftGroup

Code:
Right
    Events
        Player - Player 1 (Red) Presses the Right Arrow key
        Player - Player 2 (Blue) Presses the Right Arrow key
        Player - Player 3 (Teal) Presses the Right Arrow key
        Player - Player 4 (Purple) Presses the Right Arrow key
        Player - Player 5 (Yellow) Presses the Right Arrow key
        Player - Player 6 (Orange) Presses the Right Arrow key
        Player - Player 7 (Green) Presses the Right Arrow key
        Player - Player 8 (Pink) Presses the Right Arrow key
        Player - Player 9 (Gray) Presses the Right Arrow key
        Player - Player 10 (Light Blue) Presses the Right Arrow key
        Player - Player 11 (Dark Green) Presses the Right Arrow key
        Player - Player 12 (Brown) Presses the Right Arrow key
    Conditions
        (Number of units in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
    Actions
        Player Group - Add (Triggering player) to TurnRightGroup
        Trigger - Turn on Turn Left <gen>

Code:
Turn Right
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players matching ((((Matching player) is in ForwardGroup) Equal to False) and (((Matching player) is in TurnRightGroup) Equal to True))) and do (Actions)
            Loop - Actions
                Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
                Unit Group - Pick every unit in GeneralGroup and do (Actions)
                    Loop - Actions
                        Unit - Move (Picked unit) instantly to (Position of (Picked unit)), facing ((Facing of (Picked unit)) - 9.00) degrees
                Custom script:   call DestroyGroup(udg_GeneralGroup)

Code:
Turn Right And Forwards
    Events
        Time - Every 0.03 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players matching ((((Matching player) is in ForwardGroup) Equal to True) and (((Matching player) is in TurnRightGroup) Equal to True))) and do (Actions)
            Loop - Actions
                Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
                Unit Group - Pick every unit in GeneralGroup and do (Actions)
                    Loop - Actions
                        Set GeneralPoint = (Position of (Picked unit))
                        Set GeneralPoint2 = (GeneralPoint offset by 250.00 towards ((Facing of (Picked unit)) - 6.00) degrees)
                        Unit - Order (Picked unit) to Move To GeneralPoint2
                        Custom script:   call RemoveLocation(udg_GeneralPoint)
                        Custom script:   call RemoveLocation(udg_GeneralPoint2)
                        Custom script:   call DestroyGroup(udg_GeneralGroup)

Code:
Release Right
    Events
        Player - Player 1 (Red) Releases the Right Arrow key
        Player - Player 2 (Blue) Releases the Right Arrow key
        Player - Player 3 (Teal) Releases the Right Arrow key
        Player - Player 4 (Purple) Releases the Right Arrow key
        Player - Player 5 (Yellow) Releases the Right Arrow key
        Player - Player 6 (Orange) Releases the Right Arrow key
        Player - Player 7 (Green) Releases the Right Arrow key
        Player - Player 8 (Pink) Releases the Right Arrow key
        Player - Player 9 (Gray) Releases the Right Arrow key
        Player - Player 10 (Light Blue) Releases the Right Arrow key
        Player - Player 11 (Dark Green) Releases the Right Arrow key
        Player - Player 12 (Brown) Releases the Right Arrow key
    Conditions
    Actions
        Player Group - Remove (Triggering player) from TurnRightGroup

Code:
Forwards
    Events
        Player - Player 1 (Red) Presses the Up Arrow key
        Player - Player 2 (Blue) Presses the Up Arrow key
        Player - Player 3 (Teal) Presses the Up Arrow key
        Player - Player 4 (Purple) Presses the Up Arrow key
        Player - Player 5 (Yellow) Presses the Up Arrow key
        Player - Player 6 (Orange) Presses the Up Arrow key
        Player - Player 7 (Green) Presses the Up Arrow key
        Player - Player 8 (Pink) Presses the Up Arrow key
        Player - Player 9 (Gray) Presses the Up Arrow key
        Player - Player 10 (Light Blue) Presses the Up Arrow key
        Player - Player 11 (Dark Green) Presses the Up Arrow key
        Player - Player 12 (Brown) Presses the Up Arrow key
    Conditions
        (Number of units in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
    Actions
        Player Group - Add (Triggering player) to ForwardGroup

Code:
Move Forwards
    Events
        Time - Every 0.11 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players matching (((((Matching player) is in ForwardGroup) Equal to True) and (((Matching player) is in TurnLeftGroup) Equal to False)) and (((Matching player) is in TurnRightGroup) Equal to False))) and do (Actions)
            Loop - Actions
                Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
                Unit Group - Pick every unit in GeneralGroup and do (Actions)
                    Loop - Actions
                        Set GeneralPoint = (Position of (Picked unit))
                        Set GeneralPoint2 = (GeneralPoint offset by 150.00 towards (Facing of (Picked unit)) degrees)
                        Unit - Order (Picked unit) to Move To GeneralPoint2
                        Custom script:   call RemoveLocation(udg_GeneralPoint)
                        Custom script:   call RemoveLocation(udg_GeneralPoint2)
                        Custom script:   call DestroyGroup(udg_GeneralGroup)

Code:
Release Forwards
    Events
        Player - Player 1 (Red) Releases the Up Arrow key
        Player - Player 2 (Blue) Releases the Up Arrow key
        Player - Player 3 (Teal) Releases the Up Arrow key
        Player - Player 4 (Purple) Releases the Up Arrow key
        Player - Player 5 (Yellow) Releases the Up Arrow key
        Player - Player 6 (Orange) Releases the Up Arrow key
        Player - Player 7 (Green) Releases the Up Arrow key
        Player - Player 8 (Pink) Releases the Up Arrow key
        Player - Player 9 (Gray) Releases the Up Arrow key
        Player - Player 10 (Light Blue) Releases the Up Arrow key
        Player - Player 11 (Dark Green) Releases the Up Arrow key
        Player - Player 12 (Brown) Releases the Up Arrow key
    Conditions
    Actions
        Player Group - Remove (Triggering player) from ForwardGroup

Code:
Refresh Camera
    Events
        Time - Every 0.08 seconds of game time
    Conditions
    Actions
        Camera - Lock camera target for Player 1 (Red) to Cart[1], offset by (0.00, 0.00) using The unit's rotation
        Camera - Set Player 1 (Red)'s camera Angle of attack to 328.00 over 0.10 seconds
        Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Cart[1]) over 0.20 seconds
        Camera - Set Player 1 (Red)'s camera Distance to target to 1000.00 over 0.20 seconds

Code:
Prevent Manual Movement
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Set PlayerGroup = (All players matching (((((Matching player) is in ForwardGroup) Equal to False) and (((Matching player) is in TurnLeftGroup) Equal to False)) and (((Matching player) is in TurnRightGroup) Equal to False)))
        Player Group - Pick every player in PlayerGroup and do (Actions)
            Loop - Actions
                Set GeneralGroup = (Units in (Playable map area) owned by (Picked player))
                Unit Group - Pick every unit in GeneralGroup and do (Actions)
                    Loop - Actions
                        Unit - Order (Picked unit) to Stop
                Custom script:   call DestroyGroup(udg_GeneralGroup)
 

dannyboydude

Ultra Cool Member
Reaction score
33
thanks cheddar and how would i fix the ability problems?

i forgot to update killboard after kills XD sorry
 

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
Well, my burning trail works so far.
I'll give it to you later.

EDIT: Wtf? Meat bomb comes out when I cast a spell?
 

Cheddar

This is the way it was meant to be.
Reaction score
126
Okay, round 2...

Somehow my movement didn't overwrite, so we used yours again. Last game was 4 people; this one was 6. For whatever reason, all of us were hit with an enormous lag avalanche as the kill message displayed for the first time. Leaderboard still gave everyone's kills to me... I don't know if my solution works or not...

The lag avalanche didn't occur with 4 people, and we played about that amount of time for both games, so either 6 player is wacko or my triggering was struggling, or... I dunno. I'm going to try to see if I can get my movement to work so we can test it out.

EDIT: Round 3:

3 players this time (Not too many joiners). It adopted my movement system, but I couldn't fix the leaderboard problem either. Lag avalanche happened after the second message saying how many kills I had. I've attached my movement version of the map, try it out and see if it works or not.
 

Attachments

  • Meat Wagon RAMPAGE V2.w3x
    55.8 KB · Views: 220

Ghostwind

o________o
Reaction score
172
You should add some abilities like...

1: Carcass Toss - Picks up a child instead of running it over, and then throws its body at the target point doing splash damage. Gives one point for the projectile and one for each you kill with the damage.

2: Nitrous - Gives extra speed for a few seconds!

3: Emo Suicide - Blows yourself up, killing everything in a huge area.
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
lmfao you dont know about the cheat way? i thought i implemented it for fun but:
if you run over a circle of power you get +1 kills, doesnt matter which circle any one will do, all you gotta do is go in a big circle getting all of them for big points cuz they never die
 

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
You should add some abilities like...

1: Carcass Toss - Picks up a child instead of running it over, and then throws its body at the target point doing splash damage. Gives one point for the projectile and one for each you kill with the damage.

2: Nitrous - Gives extra speed for a few seconds!

3: Emo Suicide - Blows yourself up, killing everything in a huge area.
I currently have Trail of Fire working.
I'll consider this.

@TeeAichSee: Doesn't work now.
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
nice nice
 
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