XDogg
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Ok thanks whom helped me on the Kill Switch thread... I have a somewhat simular situation here but more complex.
Description:
A unit hits a button and mines spawn in a mine field.
(Ex: (Region "Mine01" "Mine02" "Mine03" - spawn individual for now)
Now they stay there unless another (playerowned) unit hits the button.
So far I have it working but it doesnt remove the other players mines. it just makes the second players mines spawn over them..
I want to make it remove all of the mines in the area at the start of the trigger then spawn the triggering units mines..
--------------------------------------------------------
(simple form)
How would I set up something like this.
Event- Unit Enters Region A (Hits button)
Action - remove units of type from Region B
--------------------------------------------------------
Description:
A unit hits a button and mines spawn in a mine field.
(Ex: (Region "Mine01" "Mine02" "Mine03" - spawn individual for now)
Now they stay there unless another (playerowned) unit hits the button.
So far I have it working but it doesnt remove the other players mines. it just makes the second players mines spawn over them..
I want to make it remove all of the mines in the area at the start of the trigger then spawn the triggering units mines..
--------------------------------------------------------
(simple form)
How would I set up something like this.
Event- Unit Enters Region A (Hits button)
Action - remove units of type from Region B
--------------------------------------------------------