Mirana Wars

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
....... Well, at least you can't be annoying me with your 500 AoE arrow... but that means I can't pwn you with like 3000 MS arrow at 3200 range :mad:
Yay! :D
 

Nherwyziant

Be better than you were yesterday :D
Reaction score
96
How about a powerup that will improve the next arrows.
Like:
1. No Name Ups: Gives bonus 1000 speed on the next 3 arrows.
2. No Name Ups: Improves AoE of next 3 arrows 250 or somethin.
3. No Name Ups: Next arrow will split into 3.
4. No Name Ups: Leap goes uber
5. No Name Ups: When next leap is cast, it leaves an arrow behind.

I think it's also nice if duration is long like 3 minutes so you can collect more ups to combine or stack them, giving ur arrow awesome shots.

and you can make 2 groups of powerups, one that will be with the ups like with DD ( invi, haste, etc ) and the other group is what I said above. First group is powerups, and second is maybe called Power Upgrade or somethin.
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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216
Good suggestion, since I'm going to add runes in next beta.
I need some bug testing for Khangar Shield. :)
 

TDN

New Member
Reaction score
3
I'm guessing this map doesn't work unless you have the latest version of WC3. A great pity. I'm also guessing there is no AI.
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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216
I'm guessing this map doesn't work unless you have the latest version of WC3. A great pity.
Updating is a good practice.
 

TDN

New Member
Reaction score
3
Of course it is. If you are able to update, that is. On the other hand, it is possible to use trigger methods that work with both older and newer versions, so there is no reason any map shouldn't work with an older version.

I understand the thing that causes maps on older versions to not work is the new code they added to prevent someone from adding a virus to their maps, but c'mon - you're really not going to add a virus to your map.
 

Romek

Super Moderator
Reaction score
964
There's no need to provide links to previous, out-dated versions of the map.
I'd also suggest uploading the map to the first post, if possible.

Edit: LOL at all the copying of other people's systems, and putting your name on them...
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
Edit: LOL at all the copying of other people's systems, and putting your name on them...
Different API and design.
The working style are basically the same. :)
 

Jedi

New Member
Reaction score
63
Killing roshan is too easy with 2 mirana, maybe you should add him some throw rock abilities or something like that :p
 

Gummi_Bears

New Member
Reaction score
5
Here's some random suggestions
Add:
*Starfall - Upgrades - Damage; AoE; # of Stars;
*Moonlight Shadow - Upgrades - Duration; Fadetime; Movement speed bonus
*Runes
*Random events - Random lightning storms (zap everyone/ no vision unless lightning strikes every few seconds)
- Darkness (visibility gets near to nothing)
- Drunk; everyone's camera sways
- Monster swarm (monsters just swarn over whole map for some time)
*-wtf mode :p
 

BlackRose

Forum User
Reaction score
239
*Moonlight Shadow - Upgrades - Duration; Fadetime; Movement speed bonus

Kind of pointless. You're pinged on the map anyways. It's hard enough to find enemies anyways.

- Darkness (visibility gets near to nothing)

When your locations are pinged constantly, that's all you need - your radar.

- Drunk; everyone's camera sways

That's just retarded. How will Mirana get drunk?

- Monster swarm (monsters just swarn over whole map for some time)

Roshan is already in it, we don't need further obstacles that interfere in the battle. Seriously, imagine Roshan after you with a shitload of other monsters. You'll only ever see "Player 5 was killed by Roshan" or "Player 6 was killed by a monster.".


There already ARE runes.

-wtf mode

Hm. Person who gets Shivas wins? Or Land Mines? Leaping over the map in less than a second?
 
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