Moonlite Map Studio open beta release

Vestras

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Make Sense
1.If it has errors, it wont compile thus, it will run the last time it could.

Doesn't make Sense
After getting it to compile once It will...
1. Never show on the bottom errors when it should
2. Never compile again even if there are no errors. (At least as far as i can tell, The example of 1.0 to 2.0)


I still don't understand why When i change it from 1.0 to 2.0 it doesn't change. But Ill just wait for a future update to fix that. Other wise I am still unclear
Great job on things so far, cant wait to start using moonlight :)

Did you save before looking for errors? It gets the contents of the files, so if you haven't saved the file with errors, it won't take those errors.

It's weird. It changes for me o_O Can you tell me exactly what you did? Any errors, etc.? Can you check the map's MapScript.galaxy and Andromeda.galaxy scripts using an mpq editor? Can you tell me whether the java.exe is run when you click run? Can you tell me the command line arguments? (Use Process Explorer - get it here: http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx)
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
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I Figured it out. I was trying to work with a file that was in your last version. After I made a new one. With the current Version It worked fine. Sorry about that. My Mistake
 

Vestras

Retired
Reaction score
249
I Figured it out. I was trying to work with a file that was in your last version. After I made a new one. With the current Version It worked fine. Sorry about that. My Mistake

That's okay :) I was wondering why I couldn't reproduce it like I could with the other issues :p
 

rover2341

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2 Bugs

1. Undue and Re due don't work for me.

2. Also If I make a folder then make a galaxy file in the folder it always forgets to add the "." so I have to edit the name and add the "."
 

Vestras

Retired
Reaction score
249
2 Bugs

1. Undue and Re due don't work for me.

2. Also If I make a folder then make a galaxy file in the folder it always forgets to add the "." so I have to edit the name and add the "."

1. Can you please elabroate? Saying "doesn't work" doesn't help me much :/
2. Reproduced, fixing now. Thanks.

EDIT: Fixed.
 

rover2341

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As for undue and re due, Ill mess around with it work, Cause it is working now. But I know before it wasn't. So Might just be me, ill post again if i have more info on it.

Edit*


Is there a way to make all the +, go small with out clicking on them every time i compile the map. They always open when i make any change to anywhere on the same script file and save it. Like make all + small, or dont auto open all of them because i made 1 change in a function and saved the map and hit test script.

Also

The Project manager keeps going white for a split sec like all the time. it is driving me crazy.
 

Moogle

New Member
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1
For my copy paste problem:

I merely created a new file and copied a huge amount of text (the unit enrichment for Andromeda) and pasted it into Moonlite and it happened. It doesn't seem to happen every time I do it either.

Most of the text was fine, but maybe 5 lines out of the 1000ish of the enrichment had been double copied. It messed up tabs and whatnot. I have never experienced this problem normally typing, only copy pasting.

Also, I replaced your map with mine in the bin directory like you said, but now test map wont even start SC2. How sad.
 

rover2341

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Well, Now It will always tell me if there is a bug. But When i hit run It wont run the map anymore... So Basically If I make sure no bugs. When I hit green arrow It just wont run.

Edit*

I Removed some of my classes, that weren't getting errors and it ran. I likely had a bug somewhere But It didn't tell me. So I had to remove my files 1 by 1 to figure it out. So Something wrong with debugger is whats really going on.

Edit**

I Made a Class Called Object. It Really didn't Like that. So I gota be more careful to not use keywords. But maybe the Debugger should have told me. not sure. Figure it out.
 

Moogle

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Object is a base Andromeda class, you can't use it sadly.

Vestras, are files auto included into the map or do I have to manually include them or how exactly do all of the files make their way into the map?
 

Vestras

Retired
Reaction score
249
As for undue and re due, Ill mess around with it work, Cause it is working now. But I know before it wasn't. So Might just be me, ill post again if i have more info on it.

Edit*


Is there a way to make all the +, go small with out clicking on them every time i compile the map. They always open when i make any change to anywhere on the same script file and save it. Like make all + small, or dont auto open all of them because i made 1 change in a function and saved the map and hit test script.

Also

The Project manager keeps going white for a split sec like all the time. it is driving me crazy.

I can make an option not to reparse on save. That'd fix it.
I fixed the project manager issue.

For my copy paste problem:

I merely created a new file and copied a huge amount of text (the unit enrichment for Andromeda) and pasted it into Moonlite and it happened. It doesn't seem to happen every time I do it either.

Most of the text was fine, but maybe 5 lines out of the 1000ish of the enrichment had been double copied. It messed up tabs and whatnot. I have never experienced this problem normally typing, only copy pasting.

Also, I replaced your map with mine in the bin directory like you said, but now test map wont even start SC2. How sad.

I'll take a look at the pasting code.
Can you please elabroate on the not running-issue? Maybe send it to me?

Well, Now It will always tell me if there is a bug. But When i hit run It wont run the map anymore... So Basically If I make sure no bugs. When I hit green arrow It just wont run.

Edit*

I Removed some of my classes, that weren't getting errors and it ran. I likely had a bug somewhere But It didn't tell me. So I had to remove my files 1 by 1 to figure it out. So Something wrong with debugger is whats really going on.

Edit**

I Made a Class Called Object. It Really didn't Like that. So I gota be more careful to not use keywords. But maybe the Debugger should have told me. not sure. Figure it out.

Yeah, the Object class would be the problem. I'll tell Gex to make the parser append redeclared class errors.

Object is a base Andromeda class, you can't use it sadly.

Vestras, are files auto included into the map or do I have to manually include them or how exactly do all of the files make their way into the map?

Yeah, they are, unless you change their BuildAction property.

Why not make your own?

Because it's too much for me when I have a lot of other stuff to do.
 

rover2341

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So When I use the "." It says Error (For instance of a class). If I hit continue it doesn't crash the program, but how is that part of the project coming?

I can make an option not to reparse on save. That'd fix it.
I fixed the project manager issue.

Sweet :)
 

Vestras

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Reaction score
249
So When I use the "." It says Error (For instance of a class). If I hit continue it doesn't crash the program, but how is that part of the project coming?



Sweet :)

I don't understand what you mean. Please, when reporting issues, clarify the issue and be more clear.
 

rover2341

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When ever i Type a "." the dot. like at the end of this sentence there is a Period, I am refearing to that. . <-------

Moonlight Has a Big Red X Appear and it says
RollerCoaster- Moonlite Map Studio

Unhanded exception has occurred in your application. if you click continue the application will ignore this error and attempt to continue. if you click quit the application will close immediately.

I always hit continue.

But If I type a "." even in comments in moonlite this comes up.

THIS is a Example of what causes it. Or If I try to have a . for in instance of my class.
Code:
//.

It also seems to trying to do intelligence, but never succeeds just the a box with nothing in it (by the period) comes up and that msg.
 

Vestras

Retired
Reaction score
249
When ever i Type a "." the dot. like at the end of this sentence there is a Period, I am refearing to that. . <-------

Moonlight Has a Big Red X Appear and it says
RollerCoaster- Moonlite Map Studio

Unhanded exception has occurred in your application. if you click continue the application will ignore this error and attempt to continue. if you click quit the application will close immediately.

I always hit continue.

But If I type a "." even in comments in moonlite this comes up.

THIS is a Example of what causes it. Or If I try to have a . for in instance of my class.
Code:
//.

It also seems to trying to do intelligence, but never succeeds just the a box with nothing in it (by the period) comes up and that msg.

What exception is it? If it's a DivideByZeroException, I already fixed it. And I made it not show if it doesn't recognize the class.
 

Moogle

New Member
Reaction score
1
For the not running issue:

I replaced the map made by default with a map I had already made, with the intention of just trying a simple hello world.

Before, when I pushed compile map script, it screamed at me about not being able to import actor.xml or whatever, all those files under Objects.

After the change, it no longer screamed. I found that your default map did not have a listfile, which was what I think the problem with the actor.xml and all that is.

After replacing the map, compile script now does nothing. No errors pop up. I can push test map, and everything kinda goes blank for a moment (syntax highlighting turns off) and nothing happens. No errors or anything come up, and yeah. It's like there is no debugging.
 

Vestras

Retired
Reaction score
249
For the not running issue:

I replaced the map made by default with a map I had already made, with the intention of just trying a simple hello world.

Before, when I pushed compile map script, it screamed at me about not being able to import actor.xml or whatever, all those files under Objects.

After the change, it no longer screamed. I found that your default map did not have a listfile, which was what I think the problem with the actor.xml and all that is.

After replacing the map, compile script now does nothing. No errors pop up. I can push test map, and everything kinda goes blank for a moment (syntax highlighting turns off) and nothing happens. No errors or anything come up, and yeah. It's like there is no debugging.

Can you send the map to me?
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
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its not if i hit compile. If its I just start typing code and at any time put a Peroid. Like this ---> .

DEBUG INFO

All I have is a . or if i put it anywhere In my code it instantly brings up this.

Code:
.

Debug Info
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Moonlite.Controls.CodeCompletion.GalaxyObjectHelper.GetOopObjectFromName(String name, AndromedaObject parent, AndromedaObjectOopType& type)
at Moonlite.Controls.CodeCompletion.GalaxyCompletionDataProvider.DotTyped()
at Moonlite.Controls.TextEditor.OnTextEditorKeyPress(Object sender, KeyPressEventArgs e)
at System.Windows.Forms.Control.OnKeyPress(KeyPressEventArgs e)
at Storm.TextEditor.TextEditor.OnViewKeyPress(Object sender, KeyPressEventArgs e)
at System.Windows.Forms.Control.OnKeyPress(KeyPressEventArgs e)
at Storm.TextEditor.Editor.TextEditorBase.OnKeyPress(KeyPressEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at Storm.TextEditor.Core.Widget.WndProc(Message& m)
at Storm.TextEditor.Editor.TextEditorBase.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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----------------------------------------
moonlite
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System
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DevExpress.Utils.v10.1
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DevExpress.Data.v10.1
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DevExpress.BonusSkins.v10.1
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----------------------------------------
DevExpress.OfficeSkins.v10.1
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----------------------------------------
DevExpress.XtraGrid.v10.1
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DevExpress.XtraLayout.v10.1
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DevExpress.XtraVerticalGrid.v10.1
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MpqLib
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Storm.TextEditor
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System.Data.SQLite
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System.Configuration
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System.Data
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System.Numerics
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----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

Vestras

Retired
Reaction score
249
its not if i hit compile. If its I just start typing code and at any time put a Peroid. Like this ---> .

DEBUG INFO

All I have is a . or if i put it anywhere In my code it instantly brings up this.

Code:
.

Debug Info
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Moonlite.Controls.CodeCompletion.GalaxyObjectHelper.GetOopObjectFromName(String name, AndromedaObject parent, AndromedaObjectOopType& type)
at Moonlite.Controls.CodeCompletion.GalaxyCompletionDataProvider.DotTyped()
at Moonlite.Controls.TextEditor.OnTextEditorKeyPress(Object sender, KeyPressEventArgs e)
at System.Windows.Forms.Control.OnKeyPress(KeyPressEventArgs e)
at Storm.TextEditor.TextEditor.OnViewKeyPress(Object sender, KeyPressEventArgs e)
at System.Windows.Forms.Control.OnKeyPress(KeyPressEventArgs e)
at Storm.TextEditor.Editor.TextEditorBase.OnKeyPress(KeyPressEventArgs e)
at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at Storm.TextEditor.Core.Widget.WndProc(Message& m)
at Storm.TextEditor.Editor.TextEditorBase.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
moonlite
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/moonlite.exe
----------------------------------------
System.Windows.Forms
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System.Drawing
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System
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DevExpress.Utils.v10.1
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----------------------------------------
System.Deployment
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System.Xml
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System.ComponentModel.Composition
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System.Core
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----------------------------------------
DevExpress.XtraBars.v10.1
Assembly Version: 10.1.4.0
Win32 Version: 10.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/DevExpress.XtraBars.v10.1.DLL
----------------------------------------
DevExpress.Data.v10.1
Assembly Version: 10.1.4.0
Win32 Version: 10.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/DevExpress.Data.v10.1.DLL
----------------------------------------
DevExpress.BonusSkins.v10.1
Assembly Version: 10.1.4.0
Win32 Version: 10.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/DevExpress.BonusSkins.v10.1.DLL
----------------------------------------
DevExpress.OfficeSkins.v10.1
Assembly Version: 10.1.4.0
Win32 Version: 10.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/DevExpress.OfficeSkins.v10.1.DLL
----------------------------------------
DevExpress.XtraEditors.v10.1
Assembly Version: 10.1.4.0
Win32 Version: 10.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/DevExpress.XtraEditors.v10.1.DLL
----------------------------------------
DevExpress.XtraGrid.v10.1
Assembly Version: 10.1.4.0
Win32 Version: 10.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/DevExpress.XtraGrid.v10.1.DLL
----------------------------------------
DevExpress.XtraLayout.v10.1
Assembly Version: 10.1.4.0
Win32 Version: 10.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/DevExpress.XtraLayout.v10.1.DLL
----------------------------------------
DevExpress.XtraVerticalGrid.v10.1
Assembly Version: 10.1.4.0
Win32 Version: 10.1.4.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/DevExpress.XtraVerticalGrid.v10.1.DLL
----------------------------------------
Moonlite.Composition
Assembly Version: 1.0.3815.31031
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/Moonlite.Composition.DLL
----------------------------------------
Moonlite.Ftp
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/Moonlite.Ftp.DLL
----------------------------------------
Moonlite.Languages
Assembly Version: 1.0.3815.31030
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/Moonlite.Languages.DLL
----------------------------------------
MpqLib
Assembly Version: 1.0.3329.41510
Win32 Version:
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/MpqLib.DLL
----------------------------------------
Storm.TextEditor
Assembly Version: 1.0.3815.37072
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/Storm.TextEditor.DLL
----------------------------------------
System.Data.SQLite
Assembly Version: 1.0.66.0
Win32 Version: 1.0.66.0
CodeBase: file:///C:/Program%20Files%20(x86)/Moonlite%20Map%20Studio/System.Data.SQLite.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.VisualC
Assembly Version: 10.0.0.0
Win32 Version: 10.00.30319.01
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Transactions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.EnterpriseServices
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Yeah, I know. I fixed it.
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
113
O, I thought you ment in a older version. Got it, So ill just wait for the update. And Sweet.

Great Job on keeping up with your project, Its good to know that the small bugs are getting worked out. Ill Try to be more detailed in the future.
 
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    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
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    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
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  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
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    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
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    Power back on finally - all is good here no damage
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  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

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