I've been working for a while on this spell and it's nor finished neither clear enough in my opinion and it isn't perfectly timed also.
I've been able to deal with basic stuff from this, like the animation, "throwing" a dummy unit and make it disappear when it arribes at it destination, but it doesn't seem it will go any better without some code programming.
It would be better if I could make a better transition bettween the jutsu and throwing part, add damage when the shuriken hits nearby units (without using inmolation or similars that make units run) and it still needs an explosion and pushback if it hits destiny (maybe a radial pushback and damage from tha point it's supposed to hit).
The ability is based on channel.
Accept suggestions, ideas. :banghead:
Thanks.
I've been able to deal with basic stuff from this, like the animation, "throwing" a dummy unit and make it disappear when it arribes at it destination, but it doesn't seem it will go any better without some code programming.
It would be better if I could make a better transition bettween the jutsu and throwing part, add damage when the shuriken hits nearby units (without using inmolation or similars that make units run) and it still needs an explosion and pushback if it hits destiny (maybe a radial pushback and damage from tha point it's supposed to hit).
The ability is based on channel.
Accept suggestions, ideas. :banghead:
Thanks.