Need ability ideas

Xofthebest

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I'm in need of as many blademaster spells and abilities you can come up with. They can be passive, active(point, no-target, etc.). They can't be too overpower. + rep for good ideas.

Thanks!
 

Lumograph090

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I'm in need of as many blademaster spells and abilities you can come up with. They can be passive, active(point, no-target, etc.). They can't be too overpower. + rep for good ideas.

Thanks!

what type of map is this for? The known game play style of your map can help when creating concepts, etc.
 

Vylatin

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Power Cleave
While activated, the Blademaster will deal (Strength/agility x 1) damage to nearby enemy units of the attacked unit.
Duration: 5/10/15/20

True Warrior
Everytime the blademaster kills an enemy unit his strength will grow with 2+. This will continue until the Blademaster has 40+. But if the Blademaster dies, he will step back to 2+.

Counter
Everytime the blademaster receives an attack, he will have a chance to counter the enemy with an attack dealing (strength/agility x 1) damage.
% chance: 5/10/15/20

Aura Totem
The blademaster summons an Aura totem which has 3 different auras - Lifesteal, speed and armor. The totem lasts 15 seconds or until destroyed. ´50hp (easy to destroy)

Critical Strike
Nothing special - but it fits with his "animation".
 

Xofthebest

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Well you play as a blademaster in an arena. There are two teams that fight eachother until the other teams blademasters are dead. When all are dead the next round starts.
 

jonadrian619

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Swap
- You and a target unit change position. The target takes 100/180/260 damage for being stabbed by the Blademaster during the quick shifting of position.

Blink Storm
- Sort of an omnislash spell. This can be his ultimate.
- The spell in the link created by emjlr3. Give credit!

Blade Parry
- Gives a 15/20/25 percent chance for the Blademaster to completely block any melee attack, absorb 50/75/100 percent damage from ranged attack and absorb 25/40/55 percent damage from Spells and Magic damage.

Whirlwind
- The same spell based on Bladestorm. Deals 100/175/250 damage per second to nearby enemy units within 2/3/4 seconds.

Phantom Strike
- When the Blademaster kills an enemy unit, there is a 25/35/50% chance for an exact illusion/copy of that unit to be conjured. The illusion will take 200/150/100 damage from enemies and will deal 50/75/100 damage.

-- Umaku iku yō ni -|- jonadrian619 --​
 

vinkia

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Warrior's Edge
When learned or whenever the blademaster attacks,a shadowy phantom double of the blademaster will appear behind any units within 475 AoE mimicing every attacks he makes, but the phantoms deal 25%/50%/75%/90% of the blademaster's damage and each of the phantoms will slow their target by 5%/7%/9%/11% while only having a 25%/30%/35%/40% slow capacity.
 
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