Good day community, i am looking for some help.. i recently thought i'd start making a map and i thought about about making a bit unusual/different income system. Basically it will be a survival or pvp map, building a base and aquiring equipment for your hero, however, i don't want it to be a typical "wall yourself in and repair them walls while your 50 hp towers attack enemies".
The income system would be something a bit similar to markets in age of empires:
1. Every player has a limit of one (main)building where all the resources are brought
2. there are only certain points in where you can build.. lets call them markets, however they are scattered across the map so widely, and walling it all would be nearly impossible (because walls will be extremely expensive, so it would be more useful and reasonable to build/maintain a small fortress)
3. Every, say 30 seconds there would be a peasant(uncontrollable) running with a stack of cash from each market a player owns to their main building, when they reach the main building, they dissapear and the owner gains gold based on how far did the peasant come from.
4. this is so players would have to open gates during daytime when peasants bring resources and it would be disabled during night-time because then there will be intense waves of enemies roaming and attacking bases.
I am not lazy, it would just take too much time and i'm not exactly familiar with variables.. would make a huge unreasonable mess and i'm pretty sure it's a problem that could be solved way easier than i'd do it, so please someone assist me/give suggestions on this, thank you!
The income system would be something a bit similar to markets in age of empires:
1. Every player has a limit of one (main)building where all the resources are brought
2. there are only certain points in where you can build.. lets call them markets, however they are scattered across the map so widely, and walling it all would be nearly impossible (because walls will be extremely expensive, so it would be more useful and reasonable to build/maintain a small fortress)
3. Every, say 30 seconds there would be a peasant(uncontrollable) running with a stack of cash from each market a player owns to their main building, when they reach the main building, they dissapear and the owner gains gold based on how far did the peasant come from.
4. this is so players would have to open gates during daytime when peasants bring resources and it would be disabled during night-time because then there will be intense waves of enemies roaming and attacking bases.
I am not lazy, it would just take too much time and i'm not exactly familiar with variables.. would make a huge unreasonable mess and i'm pretty sure it's a problem that could be solved way easier than i'd do it, so please someone assist me/give suggestions on this, thank you!