Need Spell Help (Its not for the index btw)

Tinki3

Special Member
Reaction score
418
Code:
TimeFreeze
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Time Freeze 
    Actions
        Set TempGroup = (Units within 275.00 of (Target point of ability being cast) matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is A flying unit) Not equal to True) and (((Matching unit) is Magic Immune) Not
        Set FinalGroup = (Random 8 units from TempGroup)
        Wait 0.30 game-time seconds
        Unit Group - Pick every unit in FinalGroup and do (Actions)
            Loop - Actions
                Set PickedUnit = (Picked unit)
                Set OrigMoveSpeed = (Integer((Current movement speed of PickedUnit)))
                Special Effect - Create a special effect attached to the chest of PickedUnit using Abilities\Spells\Human\slow\slowtarget.mdl
                Set TimeFreezeAnimation = (Last created special effect)
                Animation - Change PickedUnit's animation speed to 0.00% of its original speed
                Unit - Set PickedUnit movement speed to 0.00
                Unit - Pause PickedUnit
        Wait 2.00 game-time seconds
        Unit - Unpause PickedUnit
        Unit - Set PickedUnit movement speed to (Real(OrigMoveSpeed))
        Animation - Change PickedUnit's animation speed to 100.00% of its original speed
        Special Effect - Destroy TimeFreezeAnimation
        Custom script:   call DestroyGroup(udg_TempGroup)
        Custom script:   call DestroyGroup(udg_FinalGroup)

The above trigger is meant to 'freeze' the picked units for a duration so that they can't move or attack. But im having problems with unpausing the picked units:

Only 1 of the picked units from the FinalGroup is unpaused, and has its movespeed set back to normal (same with its animations, and its SFX are destroyed as well). Why is it that all of the other picked units, apart from the 1, not set back to normal/unfrozen?

Please help me on this one :nuts:
 

lh2705

Just another Helper
Reaction score
111
Code:
        Wait 2.00 game-time seconds
        Unit - Unpause PickedUnit
        Unit - Set PickedUnit movement speed to (Real(OrigMoveSpeed))
        Animation - Change PickedUnit's animation speed to 100.00% of its original speed
        Special Effect - Destroy TimeFreezeAnimation

Did you try putting these in the loop?
 

lh2705

Just another Helper
Reaction score
111
Why did you set the movespeed of the picked units to 0?
if they are paused, they already cant move..
 

Tinki3

Special Member
Reaction score
418
It worked partly - unpaused the picked units, and set animation speed back to normal. However, only 1 of the picked units has its special effect destroyed from it?

Trigger Update:

Code:
TimeFreeze
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Time Freeze 
    Actions
        Set AnimationLoc[1] = ((Target point of ability being cast) offset by 75.00 towards 90.00 degrees)
        Set AnimationLoc[2] = ((Target point of ability being cast) offset by 75.00 towards 235.00 degrees)
        Set AnimationLoc[3] = ((Target point of ability being cast) offset by 75.00 towards 325.00 degrees)
        Set AnimationLoc_2[1] = AnimationLoc[1]
        Set AnimationLoc_2[2] = AnimationLoc[2]
        Set AnimationLoc_2[3] = AnimationLoc[3]
        Set TempGroup = (Units within 275.00 of (Target point of ability being cast) matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is A flying unit) Not equal to True) and (((Matching unit) is Magic Immune) Not
        Set FinalGroup = (Random 8 units from TempGroup)
        Animation - Play (Triggering unit)'s attack animation
        Special Effect - Create a special effect at AnimationLoc_2[1] using Units\NightElf\Wisp\WispExplode.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at AnimationLoc_2[2] using Units\NightElf\Wisp\WispExplode.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at AnimationLoc_2[3] using Units\NightElf\Wisp\WispExplode.mdl
        Special Effect - Destroy (Last created special effect)
        For each (Integer A) from 1 to 3, do (Actions)
            Loop - Actions
                Custom script:   call RemoveLocation(udg_AnimationLoc[GetForLoopIndexA()])
        For each (Integer A) from 1 to 3, do (Actions)
            Loop - Actions
                Custom script:   call RemoveLocation(udg_AnimationLoc_2[GetForLoopIndexA()])
        Wait 0.30 game-time seconds
        Unit Group - Pick every unit in FinalGroup and do (Actions)
            Loop - Actions
                Set PickedUnit = (Picked unit)
                Unit - Cause (Triggering unit) to damage PickedUnit, dealing ((Real((Level of Time Freeze  for (Triggering unit)))) x 50.00) damage of attack type Spells and damage type Normal
                Special Effect - Create a special effect attached to the chest of PickedUnit using Abilities\Spells\Human\slow\slowtarget.mdl
                Set TimeFreezeAnimation = (Last created special effect)
                Animation - Change PickedUnit's animation speed to 0.00% of its original speed
                Unit - Pause PickedUnit
        Wait ((Real((Level of Time Freeze  for (Triggering unit)))) + 1.00) game-time seconds
        Unit Group - Pick every unit in FinalGroup and do (Actions)
            Loop - Actions
                Set PickedUnit = (Picked unit)
                Animation - Change PickedUnit's animation speed to 100.00% of its original speed
                Unit - Unpause PickedUnit
        Special Effect - Destroy TimeFreezeAnimation
        Custom script:   call DestroyGroup(udg_TempGroup)
        Custom script:   call DestroyGroup(udg_FinalGroup)
 
D

deathtomato

Guest
Because only one of the animations is "time freeze animation" and that is destroyed first loop maybe?? Try something like naming all the animations or putting a timer on them or something.....

Off topic: btw NiKaNoRoU_GR if ur still there... why dragons ftw?
 

Tinki3

Special Member
Reaction score
418
Because only one of the animations is "time freeze animation" and that is destroyed first loop maybe?? Try something like naming all the animations or putting a timer on them or something.....

Yes!! You got it man! F-i-n-a-l-l-y :D

Off topic: btw NiKaNoRoU_GR if ur still there... why dragons ftw?

Off topic 2: I go with tomato's point. What type of dragon is it btw?
 

NiKaNoRoU_GR

New Member
Reaction score
115
Yes!! You got it man! F-i-n-a-l-l-y :D



Off topic 2: I go with tomato's point. What type of dragon is it btw?

neat icon, huh?
I have made a whole index with Dragon avatars.
I drew some myself, too.
This one is a Frost Drake.
FTW!!!!!!
Off topic -_-

Nice you found the solution.
 
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