Ninja_Sheep's question thread.

Doom-Angel

Jass User (Just started using NewGen)
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167
so what happens?
the trigger won't run?
and what is the name of MySpell?
im pretty sure the problem is the condition since u probably have put in some unable to use order.
 

Ninja_sheep

Heavy is credit to team!
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64
>so what happens?
Nothing, the trigger just doesn't run

>the trigger won't run?
Exaclty

>and what is the name of MySpell?
"Sturzflug", but i will rename it too english if the spell is finished

>im pretty sure the problem is the condition since u probably have put in some unable to use order.
As is said before: I used the mountainking-hammer-throw-thing.
 

Anything.

New Member
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69
Um, are you typing out your triggers? (Because you can just copy and paste, or are you using different language?)

Can't we be doing Unit Starts the Effect of an Ability ==> (Ability being cast) equal to Storm Bolt? ==> Actions
 

Ninja_sheep

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1Yes, im using WE in german :>

2. Hmmm... This would look really wierd, because the ability shall look "smoothy" (lol, maybe wrong word, but im pretty sure you know what i mean)
 

Doom-Angel

Jass User (Just started using NewGen)
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well the written order should be equal to the order string of that spell (e.g: the order string for War stomp is "warstomp") u should be able to find it and put this instead of ur MySpell thing.....
 

Ninja_sheep

Heavy is credit to team!
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IT FINALLY WORKS! :D
thx! (+rep for everybody who help, i dont post it every time)

edit: even if you solved this problem there are 2 unsolved questions:
question 19. Is there a way to change the terrain? for exapmle i want to do water on a spot, where gras was before. Is this possible? how?

and question 21 (on page 5)

:D

thanks in advanced

:D

editedit:
New question:

Question 22: Solved

I tried to change the hex ability, so it changes the target too a unit, wich can atack. The result was: The target turned into a sheep for about 1 sec. But i didn't use a sheep or a durotation of 1 sec O.O
 

Cheddar

This is the way it was meant to be.
Reaction score
126
You changed all of the fields to just that unit, made sure there was nothing in there about a sheep, and made sure it was that specific ability you gave to your hero?

And to change terrain go to Environment-Change Terrain Type
 

Ninja_sheep

Heavy is credit to team!
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You changed all of the fields to just that unit, made sure there was nothing in there about a sheep, and made sure it was that specific ability you gave to your hero?

Lol, shit, im not. It works now, but not like that, as i want.

edit: the unit, wich i transformed into a creep, dont attacks anybody...

And to change terrain go to Environment-Change Terrain Type

I know this function. But it's not that what i want. This function just changes the look, or maybe does, that you cant build on it. But i want the terrain, to change so, that my ships can move on it. Too water
 

Anything.

New Member
Reaction score
69
Place water all over your map and then raise it 1 level. In-game, create terrain deformation, sinking a hole into the ground, revealing the water below.
 

Ninja_sheep

Heavy is credit to team!
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This looks neat, but my ships cant pass the water with this solution :(

Question 23: Solved
I have got this action:

Code:
Wait till (MyUnit is within range of 300 of MyUnit2) checking every X seconds

I just dont find this condition:eek: Can somebody help me?
 

Mr Zero

Junior Regular (Got the T-shirt)
Reaction score
64
This looks neat, but my ships cant pass the water with this solution :(

Question 23:
I have got this action:

Code:
Wait till (MyUnit is within range of 300 of MyUnit2) checking every X seconds

I just dont find this condition:eek: Can somebody help me?

Code:
Wait until ((Distance between <UnitA> and <UnitB>) Less than 300.00), checking every 1.00 seconds
 

Ninja_sheep

Heavy is credit to team!
Reaction score
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works great :) HTX :D

edit:

Question 24: Soooooolved

I want this:

Code:
Set MyUnit movement speed to (Curreent movespeed of MyUnit + 100)

Problem: In this event i can just use 1 value and no +,-,* and /...

thanks in advanced
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
thx :)

Question 24:

I have this:

Code:
Event:
   A unit dies
   A unit starts casting an ability
Condition:
   Or - Any conditions are true
      Ability being cast = MyAbility
      Dying unit = MyUnit

It doesn't work :( Why? How can i fix this?
 

Kershbob

New Member
Reaction score
30
Events are always OR so that trigger fires when any unit dies OR when any unit casts a spell.

Does the trigger have any actions? What isn't working?
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
well it seems fine u sure u used the right ability or the right dying unit?
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
>Events are always OR so that trigger fires when any unit dies OR when any unit casts a spell.

right, he should fire if 1 of the 2 events happens

>Does the trigger have any actions? What isn't working?
>well it seems fine u sure u used the right ability or the right dying unit?

Before it worked, but i changed a few things. I will check it again, i allways do such foolish errors :>

EDIT: Well, i checked it out, the error is in the event or in the condition...
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
Question 25:

If i want to get a map into the "map" place of Wc3 i allways have to open very many things. that sucks really allways takes about 2 min till i can test map.

Is there a fast way to do it?
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
lol, then i had to take out the maps out of the Wc3 and i think then it will not work any more?
 
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