sunshinex3
You can change this now in User CP.
- Reaction score
- 7
i want a trigger that picks all units except a few types like peon-type and hero=type and orders those units to move attack.
This trigger orders all units to move attack even if their peon-type or worker type, which is what i don't know want. why is this i thought the condition here would stop peons from charging but they still charge.
Trigger:
- MM Rally
- Events
- Unit - A unit Begins casting an ability
- Conditions
- And - All (Conditions) are true
- Conditions
- (Unit-type of (Casting unit)) Equal to Command Center (All Players)
- (Ability being cast) Equal to MM Rally
- Conditions
- And - All (Conditions) are true
- Actions
- Set MMRally[(Player number of (Owner of (Casting unit)))] = (Target point of ability being cast)
- Unit Group - Order (Units in (Playable map area) matching ((((Unit-type of (Picked unit)) is A structure) Equal to False) or ((((Unit-type of (Picked unit)) is A Hero) Equal to False) or (((Unit-type of (Picked unit)) is A peon-type unit) Equal to False)))) to Attack-Move To MMRally[(Player number of (Owner of (Casting unit)))]
- Events
This trigger orders all units to move attack even if their peon-type or worker type, which is what i don't know want. why is this i thought the condition here would stop peons from charging but they still charge.