Spell Panda Roll

Romek

Super Moderator
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I'll probably recode this as well as Heroic Guard. ABC isn't widely used anymore (it was when this was written), and I think I could probably do some things more efficiently. :)
 

Furby

Current occupation: News poster
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I'll probably recode this as well as Heroic Guard. ABC isn't widely used anymore (it was when this was written), and I think I could probably do some things more efficiently. :)

That would be really a great idea, because I'm planning to use it in my map. :p
 

INCINERATE

New Member
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12
hi , i imported this crazy spell however there is a slight problem .. when the panda is rolling by a building .. it will kill it so fast ... now i tried looking threw the triggers and i found the functions under the fields "units affected" ..

then i went to the piece that said unit_type_structure .. and i made sure it was false.. its still killing buildings really fast..

in my map the death of this building determines the winner.. so its like a uber fast Victory lol .. how to get this roll to not affect buildings?
 

Kenny

Back for now.
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202
Change:

JASS:
private constant function BurnDamageFilter takes nothing returns boolean
    return IsUnitType(GetFilterUnit(), UNIT_TYPE_FLYING) == false
endfunction


To:

JASS:
private constant function BurnDamageFilter takes nothing returns boolean
    return IsUnitType(GetFilterUnit(), UNIT_TYPE_FLYING) == false and IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false
endfunction


That should stop the burning damage from damaging structures.

You could also change it to this:

JASS:
private constant function BurnDamageFilter takes nothing returns boolean
    return IsUnitType(GetFilterUnit(), UNIT_TYPE_FLYING) == false and IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false and GetWidgetLife(GetFilterUnit()) > 0.405
endfunction


That will stop it from trying to damage already dead units (which can be a bad thing depending on what you do in your map).
 

Kenny

Back for now.
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>btw im using your meat hook also :p works nicely .

Then keep your eye out for an update that will be coming soon. It is kinda important.

(Sorry for off topicness)
 

Romek

Super Moderator
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I've started rewriting this. I use Zinc most of the time now though, but I don't think that's a problem for anyone. Note that recoding this isn't particularly high on my to-do list though.

Since just-before-UAC, I got into a habit of commenting my code, especially if it's released publicly.
More people learn from looking at code than I had thought, so it helps. :)

It also helps me when I come back to looking at the code in a few months. :p
 

Romek

Super Moderator
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I don't think it'd be a nice addition.

I guess I could always add the option though. :)
 

Romek

Super Moderator
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That's been mentioned before.
 

tooltiperror

Super Moderator
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If this is being redone, would you think about doing a different unit?

Such as a mounted unit that won't stop riding or some other theme.

Then you could give players the option if what unit to use.
 

Romek

Super Moderator
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964
The option is already there.
The unit doesn't 'change' it's model, it's simply made transparent. The new effect has a configurable height too.

Simply remove the transparency (in the constants), and change and raise the effect.

The default will remain a panda. :)
 

INCINERATE

New Member
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12
hey, the only prob i got with this spell and the reason why its unusable in my map, is the fact that it rolls up cliffs and such, the prob arises when it rolls up a cliff and the duration is over, now if i don't have an escape ability like blink, hes basically stuck, so can you make sure he doesn't roll up cliffs or go threw the center of buildings? , i tested one where the duration ended exactly when it hit a building, it was stuck in the center of the building unable to move :p :D
 
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