yami-joey
TH.net Regular
- Reaction score
- 20
Panda Wars Primal-X PROJECT
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Hey guys. My name is yami-joey and I'm new to the forums. I just thought of an interesting map, and it's the Panda Wars Primal-X. It features 11 Panda Heroes with different abilities (1 Bonus Skill, 3 Normal Skills, and 1 Ultimate). BUT, I'm still a newbie to mapmaking and would like to obtain feedback from the "more professional" ones in The Helper.net.
You see, I'm also an avid player of DotA-Allstars. A lot of the people in our community are, too. One day, I introduced the map I made (Panda Wars Primal-X) to my friends and they loved the gameplay. Since then, we formed TEAM RADICALS, and our goal is to: Create a game as fun as DotA in public games but fills in the stuff that lacks it (Examples are Special Effects, action, and sheer fun). We would play it in the internet cafes and spread the news about the game (only in our place, though. Have little plans on posting it on the web).
Here's an example of a hero in the game:
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Riyu-san, the Ninja Girl Panda
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Classification: Melee, Agility
UNIQUE SKILL:
Poisoned Dagger - Whirls a dagger at a target, poisoning him for 15 damage per second and slowing his MS. (C)
[Base Ability: Shadow Strike]
Skill 1 - Ninja Walk: Riyu-san becomes invisible, gains movement speed and deal backstab damage (W)
[Base Ability: Wind Walk]
Skill 2 - Paralyze: Paralyzes an enemy unit with a secret ninja technique (R)
[Base Ability: Storm Bolt]
Skill 3 - Agility Scroll: Emits a flaming aura, increases Attack Speed and Movement speed drastically as well as a 75% cleave attack on attacks. (E)
[Base Ability: Berserk]
Ulti - Smoke Powder: Slows enemy movement speed (T)
[Base Ability: Thunder Clap]
So, since we would be considering the voice of the majority of people here (Most especially the Filipino, since I'm Pinoy) I'd like to ask questions about the development of our game:
1. Retain the name PANDA WARS or transform it into a new game with different heroes?
Where the majority of people would like the game (most especially my classmates; I'm 15 years old.) Names that come into my mind are GODS AND SINISTRALS where you control the Gods and Goddesses from Greek Mythology; TIMELINE WARS where heroes from the past, present and future could fight in war (think for example: Zeus, Rylai Crestfall, Pikachu, Raijin Thunderkeg, Naruto and a Terrorist from Counter Strike fighting or something)
2. Hero Defense, Hero Arena, or a mixture of both?
Well, since a lot of people here play DotA, a lot also play Fight of Characters, so I'm thinking--what if I collide both concepts in a same map? In addition to towers, first bloods and hero kills, there would be 1-on-1 duels, mini-games, gold coins and vodka or something. HOWEVER, there is one problem...I'm still new to map-making (though I'm a quick learner) so these stuff would be difficult to do.
3. Retain DotA Items or create a whole new world of item recipes?
Since it would be hard for people to adapt to new item builds these days (Lol, people still build Diffusal and forget that it isn't needed in Manta Style anymore: DotA 6.60), I was thinking of retaining the old items in DotA so it would be easier. If I would add items, I would but still come from the base items such as the Quarterstaff, Broadsword, Staff of Wizardry, etc.
4. Action or Strategy?
Difficult question...people here play DotA only for their OWN SAKE, not for TEAMPLAY which is what DotA is all about. But since DotA lacks action, this could be an advantage for the map I'll be creating. DotA's kind of somewhat slow-paced (unlike the Hero Arena games such as the Bleach vs. One Piece, Fight of Characters), though thrilling and fun because of concepts of last-hitting, denying, considering your mana.
What I thought of doing would be to retain the Hero Respawn time to a constant 5 seconds the whole game so people wouldn't consider Alt+QQ. Add awesome special effects, decrease cooldowns by a mile (ultimate cooldown ranges only from 40-65 seconds) and no passive skills. Therefore, action and strategy would be balanced.
5. Insert DotA Heroes or no?
I was thinking of putting the heroes from DotA-Allstars (that are easy to code) and put them in my map so people could play them. Heroes that may be easy to code are Sven, Lina, Lion, Anub'arak, Traxex, Centaur, Gondar, Mangix. BUT it MAY be a waste of time.
So, what do you think? What do YOU want in a Hero Defense game? What do you think the majority of people would like to play so that they WOULD play it and it would be in their heads all the time like DotA? (There may be no way to do that, but who knows? A 15-year old may be able to do it.)
---------------------------
Hey guys. My name is yami-joey and I'm new to the forums. I just thought of an interesting map, and it's the Panda Wars Primal-X. It features 11 Panda Heroes with different abilities (1 Bonus Skill, 3 Normal Skills, and 1 Ultimate). BUT, I'm still a newbie to mapmaking and would like to obtain feedback from the "more professional" ones in The Helper.net.
You see, I'm also an avid player of DotA-Allstars. A lot of the people in our community are, too. One day, I introduced the map I made (Panda Wars Primal-X) to my friends and they loved the gameplay. Since then, we formed TEAM RADICALS, and our goal is to: Create a game as fun as DotA in public games but fills in the stuff that lacks it (Examples are Special Effects, action, and sheer fun). We would play it in the internet cafes and spread the news about the game (only in our place, though. Have little plans on posting it on the web).
Here's an example of a hero in the game:
------------------------------
Riyu-san, the Ninja Girl Panda
------------------------------
Classification: Melee, Agility
UNIQUE SKILL:
Poisoned Dagger - Whirls a dagger at a target, poisoning him for 15 damage per second and slowing his MS. (C)
[Base Ability: Shadow Strike]
Skill 1 - Ninja Walk: Riyu-san becomes invisible, gains movement speed and deal backstab damage (W)
[Base Ability: Wind Walk]
Skill 2 - Paralyze: Paralyzes an enemy unit with a secret ninja technique (R)
[Base Ability: Storm Bolt]
Skill 3 - Agility Scroll: Emits a flaming aura, increases Attack Speed and Movement speed drastically as well as a 75% cleave attack on attacks. (E)
[Base Ability: Berserk]
Ulti - Smoke Powder: Slows enemy movement speed (T)
[Base Ability: Thunder Clap]
So, since we would be considering the voice of the majority of people here (Most especially the Filipino, since I'm Pinoy) I'd like to ask questions about the development of our game:
1. Retain the name PANDA WARS or transform it into a new game with different heroes?
Where the majority of people would like the game (most especially my classmates; I'm 15 years old.) Names that come into my mind are GODS AND SINISTRALS where you control the Gods and Goddesses from Greek Mythology; TIMELINE WARS where heroes from the past, present and future could fight in war (think for example: Zeus, Rylai Crestfall, Pikachu, Raijin Thunderkeg, Naruto and a Terrorist from Counter Strike fighting or something)
2. Hero Defense, Hero Arena, or a mixture of both?
Well, since a lot of people here play DotA, a lot also play Fight of Characters, so I'm thinking--what if I collide both concepts in a same map? In addition to towers, first bloods and hero kills, there would be 1-on-1 duels, mini-games, gold coins and vodka or something. HOWEVER, there is one problem...I'm still new to map-making (though I'm a quick learner) so these stuff would be difficult to do.
3. Retain DotA Items or create a whole new world of item recipes?
Since it would be hard for people to adapt to new item builds these days (Lol, people still build Diffusal and forget that it isn't needed in Manta Style anymore: DotA 6.60), I was thinking of retaining the old items in DotA so it would be easier. If I would add items, I would but still come from the base items such as the Quarterstaff, Broadsword, Staff of Wizardry, etc.
4. Action or Strategy?
Difficult question...people here play DotA only for their OWN SAKE, not for TEAMPLAY which is what DotA is all about. But since DotA lacks action, this could be an advantage for the map I'll be creating. DotA's kind of somewhat slow-paced (unlike the Hero Arena games such as the Bleach vs. One Piece, Fight of Characters), though thrilling and fun because of concepts of last-hitting, denying, considering your mana.
What I thought of doing would be to retain the Hero Respawn time to a constant 5 seconds the whole game so people wouldn't consider Alt+QQ. Add awesome special effects, decrease cooldowns by a mile (ultimate cooldown ranges only from 40-65 seconds) and no passive skills. Therefore, action and strategy would be balanced.
5. Insert DotA Heroes or no?
I was thinking of putting the heroes from DotA-Allstars (that are easy to code) and put them in my map so people could play them. Heroes that may be easy to code are Sven, Lina, Lion, Anub'arak, Traxex, Centaur, Gondar, Mangix. BUT it MAY be a waste of time.
So, what do you think? What do YOU want in a Hero Defense game? What do you think the majority of people would like to play so that they WOULD play it and it would be in their heads all the time like DotA? (There may be no way to do that, but who knows? A 15-year old may be able to do it.)