Patch 1.3.3 in Development

Romek

Super Moderator
Reaction score
964
Balance


  • PROTOSS
    • Archons are now a massive unit.
    • Pylon power radius has been decreased from 7.5 to 6.5.
    • Cybernetics Core
      • Research Warp Gate time increased from 140 to 180.
    • Gateway
      • Sentry train time decreased from 42 to 37.
      • Stalker train time decreased from 42 to 37.
      • Zealot train time decreased from 38 to 33.
      • Warp Gate unit train times remain unchanged.
    TERRAN
    • Salvage resource return reduced from 100% to 75%.
    • Ghost
      • Cost changed from 150/150 to 200/100.
    ZERG
    • Spore Crawler
      • Root time decreased from 12 to 6.
Bug Fixes
  • Fixed a bug where Ghosts could not quickly EMP the same location.
  • Fixed a bug where players were still able to stack flying units on top of each other.

http://eu.battle.net/sc2/en/blog/2220749#blog

This is looking goood. :D
 

s3rius

Linux is only free if your time is worthless.
Reaction score
130
I guess I'll switch from early 1-rax pushes to faster ghosts for TvP then ..
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
did anybody use the normal gateways at all? i mean exept in the first 4 minutes.
 

Sim

Forum Administrator
Staff member
Reaction score
534
I bet they're aiming on making it a viable strat now.

Well, maybe not right now but in the near future. :D
 

Slapshot136

Divide et impera
Reaction score
471
did anybody use the normal gateways at all? i mean except in the first 4 minutes.

the first 4 minutes can be a very game-changing time..

and the 5 second reduction is like getting a free chronoboost for each unit
 

celerisk

When Zerg floweth, life is good
Reaction score
62
Updated 2011-05-03 - Oh, a link. Click!

General
The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.​


Balance

PROTOSS
Archon
Now a Massive unit.
Range increased from 2 to 3.​
Cybernetics Core
Research Warp Gate time increased from 140 to 160.​
Gateway
Sentry train time decreased from 42 to 37.
Warp Gate unit train times remain unchanged.​
Pylon power radius has been decreased from 7.5 to 6.5.​

TERRAN
Bunker
Salvage resource return reduced from 100% to 75%.​
Ghost
Cost changed from 150/150 to 200/100.​
Thor
Thor now has 200 max energy, and starts with 50 energy.
250mm Strike Cannons now cost 150 energy to use (cooldown removed).​

ZERG
Infestor
Speed decreased from 2.5 to 2.25.​
Spore Crawler
Root time decreased from 12 to 6.​

Bug Fixes
Fixed an issue where Ghosts could not quickly EMP the same location.
Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
Fixed an issue where the APM statistic could be artificially increased.
Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly​
 

Vestras

Retired
Reaction score
249
Updated 2011-05-03 - Oh, a link. Click!

General
The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.​


Balance

PROTOSS
Archon
Now a Massive unit.
Range increased from 2 to 3.​
Cybernetics Core
Research Warp Gate time increased from 140 to 160.​
Gateway
Sentry train time decreased from 42 to 37.
Warp Gate unit train times remain unchanged.​
Pylon power radius has been decreased from 7.5 to 6.5.​

TERRAN
Bunker
Salvage resource return reduced from 100% to 75%.​
Ghost
Cost changed from 150/150 to 200/100.​
Thor
Thor now has 200 max energy, and starts with 50 energy.
250mm Strike Cannons now cost 150 energy to use (cooldown removed).​

ZERG
Infestor
Speed decreased from 2.5 to 2.25.​
Spore Crawler
Root time decreased from 12 to 6.​

Bug Fixes
Fixed an issue where Ghosts could not quickly EMP the same location.
Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
Fixed an issue where the APM statistic could be artificially increased.
Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly​

I like the Thor change. 250mm Strike Cannon was too sick :/
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
didnt they remove the energy from the thors with a prior patch? and now they are reverting it back? why did they change it in the first place?
 

celerisk

When Zerg floweth, life is good
Reaction score
62
> didn't they remove the energy from the Thors with a prior patch?

Indeed, they did.
I guess you just couldn't feedback them anymore without :p


> 250mm Strike Cannon was too sick

You mean you've actually seen it used or used it yourself?
Can't remember ever seeing one outside of the Thor-campaign-mission...

Edit:
And, just for the record, how exactly did you make it to Diamond?
 

s3rius

Linux is only free if your time is worthless.
Reaction score
130
And, just for the record, how exactly did you make it to Diamond?

He kicked the sh*t outta his opponents?

And Thors with 250mm Cannons was used in a rush vs Toss where you'd use the 250mm to take out immortals and Thor/Scv to take out everything else. Though not seen that often.
 

Vestras

Retired
Reaction score
249
He kicked the sh*t outta his opponents?

And Thors with 250mm Cannons was used in a rush vs Toss where you'd use the 250mm to take out immortals and Thor/Scv to take out everything else. Though not seen that often.

Exactly. Those rushes seems unstoppable :/

> didn't they remove the energy from the Thors with a prior patch?

Indeed, they did.
I guess you just couldn't feedback them anymore without :p


> 250mm Strike Cannon was too sick

You mean you've actually seen it used or used it yourself?
Can't remember ever seeing one outside of the Thor-campaign-mission...

Edit:
And, just for the record, how exactly did you make it to Diamond?

They are used. For example in Jinro vs MC in the GSL Season something. The match where Jinro 4 -0's MC.
I guess I won a lot of games... uhm. Why do you ask?
 

Romek

Super Moderator
Reaction score
964
> didnt they remove the energy from the thors with a prior patch? and now they are reverting it back? why did they change it in the first place?
Other units and mechanics are changed from patch to patch. What may have been imbalanced before could become balanced following changes in other aspects of the game.

Balance is a delicate thing.
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
> didnt they remove the energy from the thors with a prior patch? and now they are reverting it back? why did they change it in the first place?
Other units and mechanics are changed from patch to patch. What may have been imbalanced before could become balanced following changes in other aspects of the game.

Balance is a delicate thing.

So delicate... It's impossible to completely balance units with different abilities.
 

Bloodcount

Starcraft II Moderator
Reaction score
297
really sweet now if u get 6 pooled you won't have a zeal ready in time.... again....
 
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