Ok... I've remade this thread because old one wasn't getting any replies, and i'm hoping the name will attract people who had problems like this. So the problem is i want the unit to be paused .2 seconds after death alternate animation is played of unit which is attacked by the spell. So basically the unit will be paused mid-air. SIMPLE? Nope... It doesn't work
Thxs in advance
Thxs in advance
Code:
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Suck Blood
Actions
Set SuckBloodCaster = (Triggering unit)
Set SuckBloodCasterPoint = (Position of SuckBloodCaster)
Set SuckBloodVictim = (Target unit of ability being cast)
Set SuckBloodVictimPoint = (Position of (Target unit of ability being cast))
Unit - Pause SuckBloodCaster
Unit - Hide SuckBloodCaster
Unit - Create 1 Dreadlord for (Owner of SuckBloodCaster) at SuckBloodCasterPoint facing ((Facing of SuckBloodVictim) + 180.00) degrees
Set SuckBloodDummy = (Last created unit)
Unit - Add Crow Form to SuckBloodVictim
Animation - Play SuckBloodVictim's death alternate animation
Wait 0.20 seconds
Unit - Pause SuckBloodVictim
Special Effect - Create a special effect attached to the overhead of SuckBloodVictim using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Animation - Change SuckBloodVictim flying height to 100.00 at 500.00
For each (Integer A) from 1 to 3, do (Actions)
Loop - Actions
Animation - Play SuckBloodDummy's spell animation
Wait 1.00 seconds
Animation - Change SuckBloodVictim flying height to 0.00 at 500.00