Bloodydood
New Member
- Reaction score
- 14
I'm having a bit of crisis on how I could implement potions in an arena efficiently.
By which I mean having all 4 tiers being useful instead of just the highest tier immediately in the game.
I have 4 tiers of Health potions:
Tier 1 heals 5% of the hero's maximum health.
Tier 2 heals 10% of the hero's maximum health.
Tier 3 heals 15% of the hero's maximum health.
Tier 4 heals 20% of the hero's maximum health.
I have mana and rejuvenation potions but they're the same percentages. (Rejuvenations both heal and restore mana)
My problem with this is that lower levels can't afford the higher tiers for a while and the lower tiers don't heal effectively.
I'm open to ideas as to make sure all 4 tiers have their uses throughout the game.
By which I mean having all 4 tiers being useful instead of just the highest tier immediately in the game.
I have 4 tiers of Health potions:
Tier 1 heals 5% of the hero's maximum health.
Tier 2 heals 10% of the hero's maximum health.
Tier 3 heals 15% of the hero's maximum health.
Tier 4 heals 20% of the hero's maximum health.
I have mana and rejuvenation potions but they're the same percentages. (Rejuvenations both heal and restore mana)
My problem with this is that lower levels can't afford the higher tiers for a while and the lower tiers don't heal effectively.
I'm open to ideas as to make sure all 4 tiers have their uses throughout the game.