Program giving lots of hiccups, CPU processing is low.

D.V.D

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So I made a program that draws little squares that bounce of walls for eternity. Its not a very intensive program, when it's running, the CPU usage is 5-7% with other stuff running. The program runs through a main loop where box positions are updated and when the box hits a wall, its angle is changed and the loop steps back a index so it can rerun the index of the knocked back box to make it move. The problem is, when the box hits a wall, it stops for a moment before moving again. The other boxes are still moving however and there seems to be some times where every box stops moving for a moment before it hits a wall. I can't seem to find the problem for this as each box should be moved at the same pace. The actual window is a non modified visual studio C++ template for a window with my steup function called when paint is enabled. Here's the code:

Box Class.h
Code:
#include "stdafx.h"
#include <cmath>

class Box {

public:

	// Box Image
	COLORREF col;
	int radius;

	// Box Properties
	float angle;
	int speed;
	int x;
	int y;
	/*
	Box (int,int,int,float,COLORREF col);
	~Box ();
	void draw (HDC);
	*/
};

Box CreateBox (int,int,int,float,COLORREF col);
void DrawBox (HDC,Box);
void ClearBox (HDC,Box);

Box Class.cpp

Code:
#include "stdafx.h"
#include "Box Class.h"

COLORREF BOX_CLASS_CLEAR = RGB(255,255,255);
Box CreateBox (int newx,int newy,int newspeed,float newang,COLORREF col) {
	Box New = Box();
	New.x=newx;
	New.y=newy;
	New.speed=newspeed;
	New.angle=newang;
	New.radius=4;
	return New;
}

void ClearBox (HDC hdc,Box b) {
	COLORREF clear = RGB(255,255,255);
	for (short i=0; i < b.radius; i++) {
		for (short t=0; t < b.radius; t++) {
			SetPixel(hdc,b.x+i,b.y+t,clear);
		}
	}
}

void DrawBox (HDC hdc,Box b) {
	for (short i=0; i < b.radius; i++) {
		for (short t=0; t < b.radius; t++) {
			SetPixel(hdc,b.x+i,b.y+t,b.col);
		}
	}
}

Bouncy Boxes.h

Code:
#include "stdafx.h"
#include "Box Class.h"
#include <stdio.h>
#include <stdlib.h>
#include <ctime>

void setup (HDC);
void moveboxes (HDC);

Bouncy Boxes.cpp

Code:
#include "stdafx.h"
#include "Bouncy Boxes.h"

const int NUM_BOXES=5;
Box BOX_LIST [NUM_BOXES];

const int mapx=300;
const int mapy=300;

float DEGTORAD = 0.0019;

void setup (HDC hdc) {
	COLORREF col = RGB(100,0,0);

	srand(time(0));

	for (short i=0; i < NUM_BOXES; i++) {
		BOX_LIST[i]=CreateBox (rand()&300,rand()&300,3,rand()&360,col);
	}
	for (short i=0; i < 20; ) {
		moveboxes(hdc);
		Sleep(10);
	}
}

void moveboxes (HDC hdc) {
	int newx,newy;
	for (short i=0; i < NUM_BOXES; i++) {
		newx=int(BOX_LIST[i].x+BOX_LIST[i].speed*cos(float(BOX_LIST[i].angle*DEGTORAD)));
		newy=int(BOX_LIST[i].y+BOX_LIST[i].speed*sin(float(BOX_LIST[i].angle*DEGTORAD)));
		if (newx-1 < 0 || newy-1 < 0 ) {
			BOX_LIST[i].angle+=45;
			i-=1;
			return;
		}
		else if ( newx-1 > mapx || newy-1 > mapy) {
			BOX_LIST[i].angle+=45;
			i-=1;
			return;
		}
		else {
			ClearBox(hdc,BOX_LIST[i]);
			BOX_LIST[i].x=newx;
			BOX_LIST[i].y=newy;
			DrawBox(hdc,BOX_LIST[i]);
		}
	}
}
 

s3rius

Linux is only free if your time is worthless.
Reaction score
130
Why do you have this loop:

Code:
for (short i=0; i < 20; ) {
	moveboxes(hdc);
	Sleep(10);
}

When you also have a loop in moveboxes? And is that setup() called periodically by the application or just once? (I haven't worked with this framework).
 

D.V.D

Make a wish
Reaction score
73
Its called once, its just for test so for my program to end at some point or another, it will only move every box however many amount of times I specify, right now its infinite however. The loop in moveboxes is to move all the boxes at once so if you have 5 boxes in the BOX_LIST, calling moveboxes will move all 5 of those boxes.
 

s3rius

Linux is only free if your time is worthless.
Reaction score
130
Ah, got it. You just used the wrong keyword:

Code:
if (newx-1 < 0 || newy-1 < 0 ) {
	BOX_LIST[i].angle+=45;
	i-=1;
	return;
else if ( newx-1 > mapx || newy-1 > mapy) {
	BOX_LIST[i].angle+=45;
	i-=1;
	return;
}
}

The "return" will cancel the entire loop and stop the function, which makes every box that's yet to be moved (inclusing the one that collides) stop. Either needs to be a "continue" or you leave it out completely (there's only the if-statement in your loop so it would jump to the next iteration one way or another).
(Interesting way to solve this via i-=1 btw :p)
 
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